※ 本文為 teafox 轉寄自 ptt.cc 更新時間: 2012-06-19 23:05:39
看板 DIABLO
作者 標題 [閒聊] 1.0.3 patch note(原藍帖無法連結中)
時間 Tue Jun 19 22:11:01 2012
Diablo III Patch 1.0.3 - v.1.0.3.10057
The latest client patch notes can be found here.
Hotfixes made in addition to changes in patch 1.0.2c can be found here.
Table of Contents
General
Battle.net
Classes
Items
Crafting
Followers
Bosses
Monsters
Bug Fixes
General
To prevent monsters from being unintentionally kited into town from other areas of the game, portals have been placed at both ends of the bridge from New Tristram to The Weeping Willow. Towns have always been intended to be a safe haven from combat, and this change will help keep the denizens of New Tristram safe from the dangers that lurk beyond its walls.
The real-money auction house is now available for Chilean, Argentinian, and Brazilian currenciesBattle.net
General
Friends will now sort alphabetically by name within the Friends List, first by Real ID and then by BattleTag
The Quick Join menu will now also sort alphabetically by name, first by Real ID and then by BattleTag
Chat settings and preferences will now be saved whenever you log out
Reporting another player using the Report > Spam option will now mute that player for the duration of your gaming session
Bug Fixes
Using the /who command in a heavily populated chat channel should no longer cause the client to crash
The "Invite to Party" button should no longer become grayed-out if a player:
Declines a party invite
Requests a party invite and then declines it
Accepts a party invite, but immediately then leaves the party
The character screen should now always display the display the correct act and quest information
If Real ID has been disabled for a Battle.net account, attempting to add a Real ID friend in Diablo III will now prompt the player with the following error message: "Battle.net is unable to add friends because you have Real ID disabled."
Classes
Barbarian
Active Skills
Ignore Pain
Skill Rune – Contempt for Weakness
The amount of damage reflected will now cap at the player's maximum Life
Overpower
Skill Rune – Crushing Advance
The amount of damage reflected will now cap at the player's maximum Life
The tooltip has been updated to represent that both melee and ranged damage are reflected
Weapon Throw
Tooltip now displays the correct duration for how long a target will be slowed: "Hurl a throwing weapon at any enemy for 100% weapon damage and Slow the movement of the enemy by 60% for 1.5 seconds." (The functionality of the skill has not changed.)
Passive SkillsRelentless
Now reduces the Fury cost of all skill by 75%, down from 100% (the 50% damage reduction remains unchanged)
Demon Hunter
Active Skills
Cluster Arrow
Skill Rune - Dazzling Arrow
Tooltip now displays the correct type of weapon damage dealt by Dazzling Arrow: "Enemies hit by grenades have a 55% chance to be stunned for 2 seconds and changes the damage to Physical." (The functionality of the skill has not changed.)
GrenadesSkill Rune - Stun Grenades
Tooltip now displays the correct duration for how long a target will be stunned: "Hurl grenades that have a 25% chance to Stun enemies for 1.5 seconds." (The functionality of the skill has not changed.)
Bug FixesCaltrops
Skill Rune – Jagged Spikes
Effect will now only stack up to 10 times on a single target
Elemental Arrow
Skill Rune – Nether Tentacles
Tentacles will now only hit each target once
Monk
General
Monks can now use spears, two-handed weapons, and two-handed swords
Active Skills
Serenity
Skill Rune – Instant Karma
The amount of damage reflected will now cap at the player's maximum Life
Seven-Sided Strike
Skill Rune - Sustained Attack
Tooltip has been updated for clarity: "Reduces the cooldown of Seven-Sided Strike to 23 seconds." (The functionality of the skill has not changed.)
Mantra of Retribution
Damage will now cap based on the maximum Life of the target
Bug Fixes
Near Death Experience
Fatal damage absorbed by Serenity will no longer trigger Near Death Experience
Witch Doctor
Active Skills
Summon Zombie Dogs
Skill Rune – Leeching Beasts
Tooltip has been updated for clarity: "Your Zombie Dogs heal 50% of the damage they deal as Life divided evenly between themselves and you." (The functionality of the skill has not changed.)
WizardActive Skills
Diamond Skill
Skill Rune – Mirror Skin
The amount of damage reflected will now cap at the amount of damage absorbed by Diamond Skin
Magic Weapon
When activated, a buff icon will now appear that displays the amount of time remaining
Meteor
Skill Rune - Star Pact
Now deals damage as Arcane instead of Fire
Passive Skills
Paralysis
Tooltip now displays the correct duration for how long a target will be stunned: "Lightning damage dealt to enemies has up to a 8% chance to Stun the target for 1.5 seconds." (The functionality of the skill has not changed.)
Items
General
+ Attack Speed bonus values on weapons and armor have been reduced by 50%
This change does not apply to quivers
High-end items (items level 61-63) will now drop in all Acts of Inferno and Acts III and IV of Hell difficulty
The new approximate drop rates are as follows:
Hell - Act III and Act IV
iLvl 61: 9%
iLvl 62: 1.9%
iLvl 63: 0%
Inferno - Act I
iLvl 61: 17.7%
iLvl 62: 7.9%
iLvl 63: 2.0%
Inferno - Act II
iLvl 61: 18.6%
iLvl 62: 12.4%
iLvl 63: 4.1%
Inferno - Act III and Act IV
iLvl 61: 24.1%
iLvl 62: 16.1%
iLvl 63: 8.0%
Please see the Patch 1.0.3 Design Preview for more information and specific details
Repair costs have been increased for item levels between 53 and 63
Magic Find will no longer be considered when looting objects in the environment such as chests, barrels, vases, pots, and corpses
The item quality of all components needed to craft the Staff of Herding, as well as the Staff of Herding itself, have been changed from Common to Legendary (i.e. their item names will appear orange in color)
The Staff of Herding can no longer be salvaged or droppedCrafted items that are dropped on the ground due to a player’s inventory being full can no longer be seen or picked up by other players
Unique monsters in Hell and Inferno difficulty are no longer guaranteed to drop two Magic items when slain
Weapon racks will no longer drop weapons 100% of the time
Destructible objects no longer have a chance to drop items, and will only have a small chance to drop gold when destroyed
Weapons and Armor
"Balanced" superior items (i.e. Balanced Short Sword) will now grant a percent attack speed increase that only affects the weapon itself, rather than a flat increase to attacks per second that affected both equipped weapons when dual-wielding
Crowd Control Reduction from items and skills will now reduce the percentage value of Slow, Chill, and Attack Speed debuffs rather than reducing how long the debuff lasts For example: previously, if you were debuffed by a 60% slow that lasted for 2 seconds while wearing gear that provides 20% Crowd Control Reduction, your movement speed would be reduced by 60%, but only for 1.6 seconds. Now, the same amount of Crowd Control Reduction will reduce the Slow effect to 48%, but the effect will remain for the full 2 second duration.
Manticore now has one additional bonus affixUser Interface
Minimum damage and Maximum damage values will now display separately in an item's tooltip (i.e. "+2-4 Damage" will now display as "+2 Minimum Damage” and “+2 Maximum Damage")
Tooltips for items on the ground will now show comparison statsResist values will now be taken into effect when calculating the Protection comparison stat (the Protection value is an average protection estimate of all your resists)
When comparing a two-handed weapon against two currently-equipped one-handed weapons, the game will now simulate the removal of both one-handed weapons (instead of simply removing the main-hand weapon, which resulted in an inaccurate comparison)
When selling items to a vendor, the most recently sold items will now always display at the bottom of the Buyback tabBug Fixes
Items level 50 and above will now display their item level in the tooltip
Damage Over Time (DoT) skills will now properly benefit from items with the +Critical Chance affix
Legendary items with the +Attack Speed bonus will now correctly provide a bonus to attack speed
Please note that this fix will only affect new Legendary drops. Existing Legendary items will be addressed in future patch.
Players wearing +Life on Kill items should no longer receive a benefit from this affix when "killing" friendly monsters (e.g. when a witch doctor re-summons a Spider Queen while another Spider Queen is still active)
Fixed a bug with linking items with socketed gems in chatFixed a bug where vendors would occasionally not have any items for sale
Fixed a bug where selling more than 12 items to a vendor and then buying back 1 of those items could cause multiple items to disappear from the Buyback tab
Fixed a bug where swapping a 1-slot item (i.e. a ring) with 2-slot item (i.e. a weapon) in the second or third tab of a player’s stash would sometimes cause the 2-slot item to be filtered incorrectly to the first tab
Fixed a bug that was causing Collector's Edition dyes to sell for the same price regardless of stack sizeCrafting
General
The gold and material crafting costs for all items level 1-59 have been reduced by 50% to 75%
Blacksmith
The gold cost to level the Blacksmith has been reduced by 50%
The number of Pages of Blacksmithing, Tomes of Blacksmithing, or Tomes of Secrets required to level the Blacksmith has been reduced
Base levels now require 1 page/tome, down from 5
Milestone levels now require 2 pages/tomes, down from 5
The number of Pages of Blacksmithing and Tomes of Blacksmithing required to craft items level 1-59 has been reduced
Items with 3 affixes no longer require Pages of Blacksmithing or Tomes of Blacksmithing to craft
The gold cost of crafting items with 4 affixes and 5 affixes (including items in Inferno difficulty) has been reduced
Weapon crafting costs have been reduced
The chance for level 60 items to produce Legendary crafting materials when salvaged has been reduced
Jeweler
The gold and material cost to combine gems ranks 2-8 has been reduced
Combinations for these ranks now only require 2 gems, down from 3
The gold cost to combine each rank of gems is now as follows:
Rank 2 - Flawed: 10 gold (down from 500 gold)
Rank 3 - Regular: 25 gold (down from 750 gold)
Rank 4 - Flawless: 40 gold (down from 1250 gold)
Rank 5 - Perfect: 55 gold (down from 2000 gold)
Rank 6 - Radiant: 70 gold (down from 3500 gold)
Rank 7 - Square: 85 gold (down from 7500 gold)
Rank 8 - Flawless Square: 100 gold (down from 20,000 gold)
Followers
General
Bug Fixes
Fixed a bug where the maximum Life of your followers was being displayed as different values in different parts of the game UI
Enchantress
Skills
Mass Control
Radius reduced from 15 yards to 8 yards
If Enchantress also has Reflect Missiles trained, Mass Control will no longer accidentally hex the player when both skills are activated
Skill will now correctly target enemies in all circumstances
Bosses
General
Bosses have had their pathing improved
The quality of the item for the fourth stack of Nephalem Valor from bosses has been slightly reduced
Skeleton King
Abilities
Will now summon Skeletal Archers in Hell and Inferno difficulties
The Warden (mini-boss)
General
Now has Fast and Molten affixes, in addition to Jailer
In Inferno difficulty, the Warden will also gain the Desecrator affix
Butcher
Bug Fixes
Fixed an issue where the corner panel fires in the Chamber of Suffering were doing twice as much damage as intended
Ghom
Abilities
Gas Cloud
Radius of Gas Cloud has been slightly reduced
Slowing effect has been removed
The amount of damage dealt by Gas Cloud when first entering the cloud has been reduced, but the amount of damage incurred for remaining in the cloud has been increased
In Inferno difficulty, Gas Clouds will last longer, spawn 2 at a time, and (after 4 minutes) spawn more quickly
Maghda
Bug Fixes
Punish Dust projectiles can no longer be reflected
Zoltun Kulle
General
Zoltun Kulle will now enrage in Inferno difficulty after 3 minutes, using his Ceiling Collapse ability more often and for much higher damage
Abilities
Ceiling Collapse
Can now be cast at a player from any range
Fireball
Fireball attack now moves slower
Can now be cast at a player from any range
Teleport
Will now Teleport and run away from the player less often
Will now occasionally Teleport to the player
Belial
General
Belial will now enrage in Inferno difficulty after 3 minutes in his final phase, increasing the number of green pools dropped across the entire encounter platform
Bug Fixes
Fixed a bug that was causing Belial to use his breath attack away from the player rather than towards the player under certain circumstances
Siegebreaker
General
Overall damage has been reduced
No longer vulnerable to Confuse and Charm effects
Will now drop a health globe every 25% health mark (i.e. at 75%, 50%, and 25% health)
Now enrages after 4 minutes
In Inferno difficulty, Siegebreaker will now gain the Reflects Damage affix
Cydaea
Abilities
Spiderlings
Spiderlings will now have an easier time hitting players, but their damage has been reduced by 20% to compensate
In Inferno difficulty, Spiderlings will now live longer, be more spread out, and (after 4 minutes) spawn more often
Rakanoth
General
In Inferno difficulty, Rakanoth will now become much more aggressive after 3 minutes
Izual
General
Health pool has been increased
The number of Oppressors that join the fight has been reduced from 4 to 2
Will no longer target Followers or Tyrael as frequently
Abilities
Base Attacks
Base attack damage has been lowered
No longer does Cold damage on top of base attacks
Charge
Charge damage has been reduced
Knockback has been removed
Will Charge slightly more often, but will only target players
Frozen Bombs
Frozen Bomb damage has been reduced
Bombs will now explode faster
Only 8 Bombs will now spawn around the player rather than 12
Bombs will spawn at Izual's feet less often
Frost Explosion
Frost Explosion damage has been reduced by 70%
Duration of freeze has been increased
Damage dealt to players while frozen will now break the effect
Players can now use defensive cooldown while frozen
Players can no longer avoid being frozen by doing high amounts of amount to Izual
Bug Fixes
Izual will no longer spawn twice if a player skips his introductory cut-scene
Diablo
Bug Fixes
Damage Over Time (DoT) effects will now be properly cancelled when Diablo becomes invisible and casts Shadow Clones in Phase Two
Diablo "Stomp" ability is now correctly classified as a debuff instead of a buff
Fixed a bug that was causing pets to not attack Shadow Clones
Monsters
General
Champions, Rares, and Uniques have had their pathing improved
Elite packs (Champion/Rare) now drop an additional item for players with 5 stacks of Nephalem Valor, which is guaranteed to be of Rare quality
Damage from monsters in Acts II, III, and IV in Inferno difficulty has been reduced
Colossal Golgor base damage has been reduced
Herald of Pestilence tentacle attack damage has been reduced
Soul Ripper and Soul Lasher damage has been reduced and both monsters will now run away less often
Wasps in Act II, Mage Constructs in Act II, and Winged Mollocks in Acts III and IV will now run away less
Succubus monsters will now run away less and for a shorter distance
The health pools of Woodwraiths in the Highlands now match the health pools of Woodwraiths in the Fields of Misery
Lacuni and Scavenger Rares and and Champions will now un-burrow when called by their allies
Bloodclan Warriors no longer knockback when buffed and attack slightly slower
Morlu no longer have the Invulnerable Minions, Health Link, or Fire Chains affixes
Plagued, Arcane Enchanted, and Electrified monsters no longer have resistance to Poison, Arcane, and Lightning damage (respectively)
Leaders of Invulnerable Minions packs have had their health pools reduced
Mortar monsters can now hurl projectiles farther, but their minimum range has also been increased by 100%
Bug Fixes
Interrupting a monster attack before it lands will now properly trigger its cooldown
Treasure Goblins will now drop gold piles for all nearby players
Lacuni Warrior Rares and Champions will now reset their enrage timer correctly in Inferno difficulty
The Succubus "Blood Star" debuff will no longer affect the player if the damage from the projectile is dodged/blocked/etc
The damage from the Succubus “Blood Star” debuff will now scale based on the current cost of a player's skill, even if the cost is reduced by items or skill runes
Monsters with the Extra Health affix should no longer gain more health every time players leave and join the game
Monsters with the Reflects Damage affix will no longer reflect Follower damage back to the player
Monsters with the Health Link and Knockback affixes will no longer knockback friendly monsters
Fixed a bug that was causing Champion Wallers to occasionally create walls at their location rather than the player's location
Fixed a bug where Sandwasp projectiles could sometimes become invisible
Bug Fixes
General
The experience bar for characters at level cap on a Guest Pass account will now display 0/0 experience. If the account holder upgrades to the full game, their characters will be at 0/41000 experience towards the next level.
The speed of the animation that plays when resurrecting another players should no longer scale with your attack speedAttempting to cast a skill while spamming the Town Portal hot key will now correctly interrupt the Town Portal cast and animation
Players who use Town Portal while in a tar pit will no longer keep the tar pit debuff after being teleported
It is no longer possible for players in Hell difficulty to skip to Inferno difficulty by creating and leaving Public Games
It is no longer possible to prevent character death in a single-player game by pausing the game in one game client and then logging into the same account from a different game client
Fixed a bug where The Lyceum in the Southern Highlands was not appearing
Fixed a bug where players could switch their offerings in the Trade window right before clicking "Accept" and, due to high latency, the game would not always be able to verify that both players were accepting the same offerings
Fixed a bug that was allowing players to temporarily pick up items that belonged to another account Fixed a bug that was causing players to become stuck when using a banner to port to another player that was in an "un-walkable" location (i.e. to a barbarian in the middle of performing Leap)
Fixed a position desync bug (aka "rubberbanding") that could happen when some movement skills (Strafe, Whirlwind, Tempest Rush) ended because the player ran out of the appropriate resource
Fixed several issues where a player's character would get stuck or "rubberband" while moving if their movement speed was slowed in any waySeveral performance improvements have been made to both the PC and Mac client
Auction House
Item tooltips in the auction house will now correctly reflect stat bonuses provided by socketed gems
Items with class-specific affixes should now display the class restriction properly
It should no longer be possible for players to purchase a stack of items so large that it cannot be sent to their stash
The data displayed in each auction house tab should now properly reset when logging out
--
推 GA#####66:NIKE大:AV界一日千里 退隱.....等於退步 07/19 10:54
→ Gi#####iang:看片如逆水行舟,不進則退!! 07/19 12:00
推 K#####r39:譬如抓片,未完一片,止,吾止也! 07/19 12:09
推 Y####G: 譬如下載,雖下1byte,進,吾往也! 07/19 12:15
--
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◆ From: 114.32.13.229
推 :END Orz 期待翻譯1F 06/19 22:11
→ :等翻譯= =2F 06/19 22:11
→ :招喚翻譯肌3F 06/19 22:11
→ :雖然可以看懂 不過這排版還是讓我想END4F 06/19 22:11
推 :略懂5F 06/19 22:11
→ :這.....6F 06/19 22:12
推 :好無聊 來翻譯一下好咯7F 06/19 22:12
→ :跪求翻譯姬8F 06/19 22:12
推 :樓下幫我點傳送門 招喚翻譯姬9F 06/19 22:12
→ :伊卒爾那該死的衝鋒終於改弱了,希望殘虐暴魔的也有10F 06/19 22:12
推 :巴哈的翻譯機完全看不懂11F 06/19 22:12
→ :沒看到修正毒龍補血,看來可以在活一陣子?12F 06/19 22:12
→ :Tentacles will now only hit each target once13F 06/19 22:12
推 :喔~不~~~~~ 竟然..14F 06/19 22:12
推 :謝分享15F 06/19 22:12
推 :幫點16F 06/19 22:12
推 :攻速砍50%確認17F 06/19 22:12
推 :只看到 2% 4% 8% ....end18F 06/19 22:13
推 :武僧可以拿雙手武19F 06/19 22:13
推 :擊殺回血BUG備修正了?!!!20F 06/19 22:13
推 :召喚龍大!!!21F 06/19 22:13
推 :武僧一直都可以拿雙手武不是?22F 06/19 22:13
推 :上一版的還不行23F 06/19 22:14
推 :有修改追隨者耶!!!24F 06/19 22:14
推 :翻譯姬25F 06/19 22:14
推 :悲劇....26F 06/19 22:14
→ :這板就可以拿了^_^27F 06/19 22:14
推 :觸手要失寵了28F 06/19 22:14
推 :武僧只能拿棍棒、法杖、長柄武器29F 06/19 22:14
→ :王好像被buff很多...30F 06/19 22:14
→ :排版也排一下0.031F 06/19 22:14
推 :我的武僧想拿雙手劍!!! 不想拿丈!!32F 06/19 22:14
推 :攻速確定砍了,其他內容之前都發過33F 06/19 22:14
推 :地獄跳煉獄被修正了~~~34F 06/19 22:14
→ :雙手劍之類的不行 之後可以了35F 06/19 22:15
推 :攻速到底被砍多少?36F 06/19 22:15
→ :擊中回血呢@@?37F 06/19 22:15
推 :觸手改這樣乾脆帶電球了38F 06/19 22:15
→ :還有書院bug修正39F 06/19 22:15
推 :觸手每個target一定只會打中一下40F 06/19 22:15
→ :元素箭…41F 06/19 22:16
推 :觸手GG42F 06/19 22:16
推 :小小DH要轉行了嗎...43F 06/19 22:16
推 :GG 改帶電球44F 06/19 22:16
推 :武僧似乎又被NERF了QQ45F 06/19 22:16
推 :典獄長現在多了快速和融火.............46F 06/19 22:17
推 :翻屍體 踢罐子等行為將不在看MF值47F 06/19 22:17
推 :我的觸手PLAY呀QQ48F 06/19 22:17
推 :有嗎? 武僧有被nerf??= =49F 06/19 22:17
噓 :攻速真的砍50% 媽媽樂50F 06/19 22:17
推 :觸手修正!!!!!!51F 06/19 22:17
推 :原來觸手是BUG阿...囧52F 06/19 22:17
→ :王的路徑被修改<<不給卡庫勒?53F 06/19 22:17
→ :武僧瀕死的BUG被修正了54F 06/19 22:17
推 :DH GG 觸手只能打一次55F 06/19 22:18
→ :有點懶得翻因為到時候官方會自己翻orz 請見諒56F 06/19 22:18
推 :哪裡有講到擊殺回血...57F 06/19 22:18
推 :巫醫超酷 只改tooltip 跟wow的shammy一樣沒人管 哈58F 06/19 22:18
→ :很多王真的都追加狂爆了....59F 06/19 22:19
→ :跳關BUG也被改了60F 06/19 22:19
推 :電球範圍大歸大 但是傷害還是舒觸手61F 06/19 22:19
→ :武僧有三招主動寄被修正 但是我看不懂是哪些招示啊62F 06/19 22:19
推 :怎沒看到擊中回血跟生命竊取的消息= =?63F 06/19 22:19
推 :典獄長變強了xd64F 06/19 22:20
→ :擊中跟竊取bz本來就說要在觀察,沒要這版修
→ :擊中跟竊取bz本來就說要在觀察,沒要這版修
→ :那要快點跳關買書66F 06/19 22:20
推 :pathing improved...不只BOSS 菁英也是= =67F 06/19 22:20
推 :彼列綠色炸彈要變多了Q_Q68F 06/19 22:20
→ :該不會..貓頭失效?69F 06/19 22:20
推 :超多......懶得翻了......70F 06/19 22:20
推 :武僧被改了寧靜止水-反傷符文 七星-縮短CD符文 報復71F 06/19 22:20
→ :哪泥....早知道不要打擊中回血的武器賣掉了= =72F 06/19 22:20
噓 :巫醫攻速被NERF 就悲劇了 怎會沒人管...73F 06/19 22:21
推 :ㄏㄏ 觸手GG啦74F 06/19 22:21
→ :就明鏡的反傷 定罪的反傷 現在看生命上限75F 06/19 22:21
→ :巫醫技能根本沒爆擊招阿 什麼爆級回秘能 根本沒這76F 06/19 22:21
→ :東西
→ :東西
→ :真言 還有頻死的BUG被改了78F 06/19 22:21
→ :擊殺bug改了...79F 06/19 22:21
推 :野蠻人奮戰 現在僅減少75%怒氣 !!!! 何必呢80F 06/19 22:21
→ :MF不能用在環境物件上了 開箱或是屍體81F 06/19 22:21
→ :觸手只能打一次......幹你娘咧。82F 06/19 22:21
→ :7星是buff呀!!83F 06/19 22:22
→ :7星這BUFF後還是很鳥阿 傷害力那麼悲劇84F 06/19 22:22
推 :趕快看完趕快去AH搶裝 敏爆率爆傷的價格準備飛天了85F 06/19 22:22
推 :DH的最後......還好我沒練86F 06/19 22:23
推 :777% 根本只有77% 馬的87F 06/19 22:23
→ :雖然可以閃敵人招 但是技能格有限 根本輪不到他88F 06/19 22:23
→ :七星本來就是拿來閃冰凍的XD 你有期待過他打死人喔XD89F 06/19 22:23
推 :好色龍耶90F 06/19 22:23
噓 :所以MF對開雲無效囉??? 太爽啦!!!!!!!!91F 06/19 22:23
→ :7星是攻擊技能XD? 我都拿來閃招的92F 06/19 22:23
推 :可以開始脫手Dh裝了= =93F 06/19 22:24
→ :7星打下去損血速度跟普攻一樣 這是大絕???94F 06/19 22:24
推 :bz:聽大家的建議我們煉獄NERF了,連玩家也一起:)95F 06/19 22:24
推 :七星那個只是翻譯語詞的修正而已 沒有BUFF吧?!96F 06/19 22:24
→ :七星沒改啊 只是"減七秒"改成"減為23秒"而已97F 06/19 22:25
推 :七星最大用處不是出招期間無敵嗎?98F 06/19 22:25
→ :要我說 7星損血比普攻還慢XD99F 06/19 22:25
推 :七星不是無敵招嗎? 啥時是大絕了?@@?100F 06/19 22:25
推 :該死的庫勒光頭終於比較不會風箏玩家了 近戰每次打101F 06/19 22:26
推 :77%是哪招阿 比元靈強一些就是了102F 06/19 22:26
→ :都好煩103F 06/19 22:26
推 :攻速砍半........囧104F 06/19 22:26
推 :七星那個符文原本就是CD變成7秒阿 他只是把說明改過105F 06/19 22:26
→ :而已吧
→ :而已吧
推 :哈觸手nerf了,我一直覺得早晚會被nerf,實在太威了107F 06/19 22:27
推 :最近有合成寶石的虧好大....orz108F 06/19 22:27
→ :太瞎了 我錯了QQ 不過能拿雙手劍不錯XD109F 06/19 22:27
→ :武僧大招? 應該就是無敵了吧 其他都是浮雲~.~110F 06/19 22:27
推 :我不懂他改一堆反彈技能傷害上限幹嘛111F 06/19 22:28
→ :反彈技能真的有人用嗎?XD
→ :反彈技能真的有人用嗎?XD
→ :高等寶石不會受到影響的 都煉獄打去生 不會從下面113F 06/19 22:28
→ :有阿我武僧當初打4-4就是空身反傷110%打利亞
→ :有阿我武僧當初打4-4就是空身反傷110%打利亞
→ :反彈? 好像之前有版友玩元靈反彈流115F 06/19 22:29
→ :開無敵給他打 她打2-3下自己自爆~116F 06/19 22:29
推 :前陣子合了幾顆七級寶,一顆虧7400g...我很窮低XD117F 06/19 22:29
推 :反彈技能讓我和尚可以MF250去打4-4庫勒跟蝴蝶女~~118F 06/19 22:30
→ :我自己也是DH,覺得這招太威了別招沒機會用119F 06/19 22:30
推 :典獄長移除監禁, 加上融火與快速, 地獄以上加褻瀆120F 06/19 22:30
→ :近戰表示:
→ :近戰表示:
→ : 第一章又少一個地方農了,GG122F 06/19 22:30
推 :反彈能用的場合也很有限 何必呢123F 06/19 22:31
→ :典獄長弄一堆技能搞近戰 =.=124F 06/19 22:31
→ :無感...第一章的褻瀆+溶火還是能硬打XD125F 06/19 22:31
推 :貌似毒蛇回血bug要修掉了LOL126F 06/19 22:32
推 : 遠程別笑 等等過來撿裝備你也得躺127F 06/19 22:32
推 :結果是典獄長被buff了...128F 06/19 22:32
推 :BZ就是不爽掛著不動的人 所以要讓你手忙一點129F 06/19 22:32
→ :我不行耶...要幾抗幾防才行?130F 06/19 22:32
→ :不過得說...沒有旁邊的嘍囉幫打 其實癢很多就是了
→ :不過得說...沒有旁邊的嘍囉幫打 其實癢很多就是了
→ :七百可以站著打不用閃 雙持也OK唷~132F 06/19 22:33
推 :典獄長跟屠夫buff成原本ACT2的傷害 難度才會SMOOOOTH133F 06/19 22:33
→ :毒龍回血和蛛后回血也bye惹134F 06/19 22:33
→ :我記得我700抗的時候就懶得跑了 擊回好像是300135F 06/19 22:34
→ :快速耶,加上血量比之前難搞很多136F 06/19 22:34
推 :比列也會暴怒了...哪招XD137F 06/19 22:34
→ :你根本可以農第二章啦....138F 06/19 22:34
推 :為啥不加乘近戰傷害2-3倍丫 很吃裝又打不痛~139F 06/19 22:34
推 :毒龍回血掰了? 好在HC的團隊已經先搶殺大波蘿了XD140F 06/19 22:35
→ :看到遠程秒商快10萬 我才1萬出頭 =.=141F 06/19 22:35
推 :防具上的加攻速修好了....新掉的才有= =142F 06/19 22:35
推 :合成寶石的費用也差太多 = =143F 06/19 22:36
→ :有沒有公佈巫醫這個新職業的消息?144F 06/19 22:37
推 :終於可以升級鐵匠了 開始賭博囉145F 06/19 22:40
推 :職業改超少 彼列P3要三分鐘內打完嗎... 這對dps低落146F 06/19 22:41
→ :的職業很難打.....
→ :的職業很難打.....
→ :就看到一排怪物BUFF 玩家NERF 真他媽德政148F 06/19 22:48
推 :武僧頻死的祕技似乎沒被動.....?149F 06/19 23:03
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