※ 本文為 terievv 轉寄自 ptt.cc 更新時間: 2013-03-01 16:53:07
看板 LoL
作者 標題 Re: [情報] patch 3.03 notes
時間 Fri Mar 1 14:36:00 2013
http://na.leagueoflegends.com/board/showthread.php?t=3175129
Patch 3.03 Notes - League of Legends Community
Patch 3.03 Notes Announcements ...
Patch 3.03 Notes Announcements ...
http://lol.zones.gamebase.com.tw/forum/60895/topic/95725018?g=e775
[改版] 更新情報-3.03 第 1 頁 :: 改版情報 :: 英雄聯盟LeagueofLegends 討論板 :: 遊戲基地 gamebase 英雄聯盟基地 LoL Zone!獨家Skin View!最新最快的英雄聯盟新聞/改版情報!最完整的英雄攻略!強大的工具/模擬器! ...
Amumu
These changes slightly reduced Amumu’s burst damage and allow his
opponents to spread out during team fights, avoiding all being locked down by
Curse of the Sad Mummy.
Bandage Toss
Damage reduced to 80/130/180/230/280 from 80/140/200/260/320
Curse of the Sad Mummy
Radius reduced to 550 from 600
阿姆姆
這邊的修正稍微降低了一點阿姆姆的爆發力,並讓他的敵人較有機會因為團戰分散開來而
不會一次被全部抓住
(Q)丟繃帶傷害下修 ( 80/140/200/260/320->80/130/180/230/280 )
(R)大招綁人的範圍下修(600->550)
====================================================================
Ashe
As a classic ranged AD carry, we wanted to make her standout as a bigger
late game threat.
Attack Speed per level increased to 4% from 3.34%
作為一個經典的遠程ADC,我們希望他在後期的遊戲中成為更大的威脅
每級得到的攻速增加(3.34%->4%)
===============================================================
Darius
These changes reduce Darius’ ability to snowball during the laning phase
while preserving his multi-kill chains of Noxian Guillotine in team fights.
Noxian Guillotine
When Noxian Guillotine kills the target, it can be recast within the
next 12 seconds. This can occur multiple times in succession
Cooldown adjusted to 120/100/80 seconds from 100 at all ranks
達瑞斯
這邊的修正是要降低達瑞斯在線上滾雪球的機會,但在同時保留在團戰中瘋狂砍頭的威力.
(R)如果砍頭砍死人,能在接下來12秒內再施放一次.只要有砍死人就會一直重置12秒.
(R)CD修正為120/100/80,原本是100/全等級.
======================================================================
Fiddlesticks
Several of Fiddlesticks' visual effects have been updated
費德提克
稻草人的一些視覺特效更新了.
==================================================================
Garen
We’ve slightly reduced Garen’s resilience as he no longer gains bonus
Armor and Magic Resist from his base stats. Garen will lose between 4-14
Armor and Magic Resist depending on his level.
Perseverance
Heal amount reduced to 0.4% of maximum Health per second from 0.5%
Decisive Strike
Fixed a bug where the cast time was faster than intended
Courage
Passive adjusted to now increase bonus Armor and Magic Resist (from
items, runes or masteries) by 20% instead of total Armor and Magic Resist by
20%
Demacian Justice
Fixed a bug where the cast time was faster than intended
蓋倫
我們稍微調整了蓋倫的坦力,他現在不再由基礎物魔防取得額外的加成,整體來講依不同等
級蓋倫的物魔防分別下降了4~14點.
(被動)每秒回血下降(0.5%->0.4%)
(Q)沉默斬修掉發動的比原本設定快的bug
(W)被動的物魔防加成現在只提供額外物魔防的20%,不再是全體物魔防的20%
(R)大決修掉發動的比原本設定快的bug.
===========================================================
Hecarim
These changes make Hecarim’s durability more consistent by smoothing out
his early game jungle clear while reducing his late game survivability in
team fights.
Rampage
Damage increased to 60/95/130/165/200 from 50/85/120/155/190
Spirit of Dread
Healing adjusted to 20% at all ranks from 10/15/20/25/30%
Cooldown increased to 20/18.5/17/15.5/14 seconds from 14 at all ranks
Fixed a bug where Spirit of Dread was stating it dealt more damage
than it actually was
赫克林
這邊的修正是要讓人馬早期在野區中能更平順的成長,但是削弱他後期團戰的坦力
(Q)逸騎刃擊的傷害上升10點( 50/85/120/155/190->60/95/130/165/200 )
(W)範圍吸血的現在全等級都是吸敵人受傷量的20%,原本是( 10/15/20/25/30% )
(W)範圍吸血的早期CD增加( 14->20/18.5/17/15.5/14 )
(W)修正範圍吸血文案上寫的傷害力比實際高的bug
============================================================
Janna
Monsoon
Mana cost reduced to 100/150/200 from 150/225/300
珍娜
(R)大絕法耗下修( 150/225/300->100/150/200 )
===========================================================
Kassadin
We’ve made Nether Blade consistent against all structures. As an already
effective mobile assassin, Kassadin does not need unnecessary pushing power.
Nether Blade
Fixed a bug where Kassadin's basic attacks with Nether Blade active
triggered Muramana's active damage more than once
Nether Blade's active no longer deals damage to inhibitors or the
nexus
卡薩丁
我們修掉了虛空之刃對建築物的額外傷害.卡薩丁本體已經是個強力的機動刺客,不用非必
要的推進力.
(W)修正虛空之刃和普攻會觸發兩次終極魔劍的bug
(W)虛空之刃不再對兵營和主堡造成額外傷害
==============================================================
Kayle
These changes remove the least noticeable points of excess power on Kayle
’s kit. To increase Reckoning’s immediate impact, its slow is becoming
stronger but now has a shorter duration.
No longer gains Magic Resist per level
Reckoning
No longer amplifies damage while the target is slowed
Now applies a stack of Holy Fervor to the target
Slow duration reduced to 3 seconds from 4
Slow amount adjusted to 35/40/45/50/55% from 35% at all ranks
Missile Speed increased to 1500 from 1300
凱爾
這邊的修正移掉了凱爾技能組內一些比較沒被注意到的額外力量.為了讓末日審判的威力
能立刻發揮,末日審判的緩速變強,但時效變短.
凱爾升級時不再取得魔防
(Q)不再對目標有增傷的效果.
(Q)現在會對目標附加一層被動降物魔防的效果.
(Q)緩速時間下降(4->3)
(Q)緩速效果加強( 35%->35/40/45/50/55%)
(Q)動畫變快(1300->1500)
===============================================================
Nidalee
These changes clarify Cougar form’s intended strengths of high damage
and high mobility rather than durability.
No longer gains Magic Resist per level
Swipe
Ability Power ratio increased 0.6 from 0.4
Aspect of the Cougar
No longer grants bonus Armor or Magic Resist
奈德莉
這邊的修正闡明了貓態的優勢是高機動性和高傷害力,而不是高坦力
升級時不再加魔防
(貓E)貓態前抓的AP加成增加(0.4->0.6)
(R)變身不再有額外的物魔防
==============================================================
Renekton
Ruthless Predator
Fixed a bug where Ruthless Predator was unable to critically strike
on any of the attacks; Ruthless Predator can now critically strike on the
first attack
(W)修正庖丁解牛中的二連/三連擊都不會爆擊的bug.現在第一下可能會爆擊
================================================================
Taric
These changes provide opponents with early lane counterplay to Taric by
reducing the amount of passive Armor granted by Shatter. In return, Taric is
gaining meaningful ways to potentially scale into the later game, new
itemization options and better ability to engage his opponents at close range.
Base Attack Damage reduced to 57 from 62
Gemcraft - Remade
Taric's basic attacks deal bonus magic damage equal to 2% of his
maximum Mana; this bonus damage is doubled against champions
Shatter
Passive Armor aura adjusted to 12% of Taric's Armor from
10/15/20/25/30 (Taric's self-Armor bonus remains 10/15/20/25/30)
Active damage now additionally scales with 30% of Taric's Armor
Mana cost reduced to 50 at all ranks from 50/60/70/80/90
Dazzle
Mana cost reduced to 75 from 95
塔里克
這邊的修正透過下修(W)的被動物防讓塔里克早期的敵人早期有反制塔里克的機會.但相對
的,塔里克在遊戲後期取得了有力的係數加成,新的道具選項和在短距離內和敵人交戰的能
力
的,塔里克在遊戲後期取得了有力的係數加成,新的道具選項和在短距離內和敵人交戰的能
力
基本傷害力下修(62->57)
(被動)寶石鑲嵌重製,現在每次普攻會造成塔里克法力上限2%的傷害,對英雄效果是兩倍.
(W)寶石護盾提供隊友的物防靈氣修正為塔里克全部物防的12%.(塔里克自身依然是有額外
的 10/15/20/25/30物防)
(W)寶石護盾提供隊友的物防靈氣修正為塔里克全部物防的12%.(塔里克自身依然是有額外
的 10/15/20/25/30物防)
(W)爆盾傷害現在會額外加上物防的30%
(W)法耗下修( 50/60/70/80/90->50 )
(E)暈人法耗下降(95->75)
==================================================================
Tristana
As with Ashe, we wanted to make her standout as a bigger late game threat.
Attack Speed per level increased to 4% from 3.01%
崔絲塔娜
跟艾希一樣,我們希望她能夠成為更大的後期威脅
每級得到的攻速增加(3.01%->4%)
==================================================================
Tryndamere
These changes preserve the intended gameplay and counterplay of Bloodlust
by forcing AP Tryndamere build up Fury before being able to fully take
advantage of his heal. Using Bloodlust at 100 Fury will result in the same
1.5 AP ratio as before the patch.
Bloodlust
Ability Power ratio adjusted to 0.3 + 0.012 per Fury consumed (total
1.5 at maximum Fury) from 1.5
Tryndamere
這邊的修正強迫AP蠻王堆疊怒氣來讓回血完全作用,藉此提供AP蠻王的敵人反制他的方式.
只要在堆滿怒氣的情況下回血,回血的AP系數是和更新前一樣的1.5AP.
(Q)吃怒回血的AP加成從1.5AP改成0.3+0.012/怒氣
================================================================
Vayne
These changes help alleviate some of the high pressure of playing Vayne
by allowing her more liberal use of Tumble and Condemn.
Mana per level increased to 35 from 27
Tumble
Mana cost reduced to 30 from 40
汎
這次修正透過讓汎能更自由的使用技能,緩和了在玩汎時早期的壓力.
每級得到的法力增加(27->35)
(Q)翻滾的法耗下降(40->30)
============================================================
Vi
These changes reduce her early jungle presence by slowing down her
clearing speed. We reintroduced counterplay to Vault Breaker by rewarding
opponents for interrupting her while she is charging up.
Base Attack Damage reduced to 54 from 58
Vault Breaker
Vault Breaker now goes on a 3 second cooldown and refunds 50% of the
Mana cost when interrupted instead of fully refreshing the cooldown and
refunding 100% of the Mana cost
Denting Blows
Damage reduced to 4/5.5/7/8.5/10% of maximum Health from 6/7/8/9/10%
菲艾
這次的修正降低了她早期清野的速度,藉此讓她在野區表現不再這麼突出.我們也重新導入
了獎勵敵人中斷他集氣的機制.
基本傷害下降(58->54)
(Q)衝刺在擊氣時被技能中斷會進入3秒CD,而且只會回50%的法力,原本是完全不進入CD並
完全回法.
(W)三重極限早期傷害下修( 6/7/8/9/10%-> 4/5.5/7/8.5/10% )目標最大血量
==================================================================
Xin Zhao
These changes reduce Xin Zhao’s ability to stick to his target in early
engagements and reduce his burst damage especially when building purely
defensive items.
Audacious Charge
Damage reduced to 70/105/140/175/210 from 70/110/150/190/230
Cooldown increased to 14/13/12/11/10 seconds from 13/12/11/10/9
Crescent Sweep
Base damage reduced to 75/175/275 from 125/225/325
Cooldown increased to 120/110/100 seconds from 100/90/80
趙信
這邊的修正調低了早期趙信黏在目標身上的能力,並且降低了他全身坦裝時的傷害力
(E)衝刺的傷害下降( 70/110/150/190/230-> 70/105/140/175/210 )
(E)衝刺的CD增加( 13/12/11/10/9-> 14/13/12/11/10 )
(R)大絕基本傷害下降( 125/225/325-> 75/175/275)
(R)大絕CD增加(100/90/80->120/110/100)
==========================================================
Zed
These changes differentiate Razor Shuriken as a higher risk, higher
reward alternative to Shadow Slash.
Razor Shuriken
Damage increased to 75/115/155/195/235 from 75/110/145/180/215
Shadow Slash
Damage reduced to 60/90/120/150/180 from 60/95/130/165/200
這次的修正突顯了相對於劫主點影斬,主點手裡劍會是一個高風險高報酬的打法.
(Q)手裡劍後期傷害增加( 75/110/145/180/215->75/115/155/195/235)
(E)影斬後期傷害下修( 60/95/130/165/200-> 60/90/120/150/180 )
===============================================================]
Items
Warmog's Armor
Passive Health Regen reduced to 1% of maximum Health per 5 seconds
from 1.5%
Bilgewater Cutlass
These changes make Bilgewater Cutlass a better early pickup for
champions who want to utilize its UNIQUE Active.
Recipe Changed: Long Sword + Vampiric Scepter + 200 gold = 1400 gold
Attack Damage reduced to 25 from 40
Life Steal increased to 12% from 10%
UNIQUE Active damage decreased to 100 from 150
UNIQUE Active slow reduced to 25% from 30%
UNIQUE Active range increased to 500 from 400
UNIQUE Active cooldown increased to 90 seconds from 60 seconds
Blade of the Ruined King
These changes make Blade of the Ruined King a more universally useful
item for Attack Damage champions and allow it to better fulfill its role in
their arsenal as an item to combat high Health targets.
Recipe Changed: Dagger + Dagger + Bilgewater Cutlass + 650 gold =
2850 gold
Attack Damage reduced to 30 from 45
Now grants 40% Attack Speed
Life Steal increased to 15% from 10%
UNIQUE Passive adjusted to "Deals 5% of the target's current Health
in bonus physical damage (max 90 damage vs. monsters and minions) on hit"
UNIQUE Active changed to "Deals 15% of target champion's maximum
Health as physical damage (min. 100), heals for the same amount, and steals
30% of the target's Movement Speed for 4 seconds (60 second cooldown)"
UNIQUE Active range increased to 500 from 400
Spirit of the Elder Lizard
Incinerate damage reduced to 14-50 over 3 seconds from 15-66
道具
好戰者鎧甲
被動回血下調成1%/5秒,原本是1.5%/5秒.
比爾吉沃特彎刀
這邊的修正讓想要這個武器主動緩速特效的英雄能夠更早入手
配方修正->長劍+吸血鬼權杖+200G=1400G
物傷從40調到25
吸血從10%調到12%
主動技傷害從150->100
主動緩速效果從30%調成20%
主動緩速距離從400調成500
主動緩速的CD從60秒調成90秒
殞落王者之劍
這邊的修正讓殞落王者之劍成為更適合普攻輸出的角色的道具,因為他們通常的攻擊目標
都是高血量英雄.
配方修正->比爾吉沃特彎刀+短劍+短劍+650G=2850G
物傷下修(45->30)
現在有40%攻速
吸血從10%->15%
唯一被動效果:每次普攻擊中目標造成目標5%現有血量的額外物理傷害.(對野怪和小兵最
多造成90點傷害)
唯一主動效果:對目標英雄造成最大血量15%的物理傷害(最低100點),並偷取目標跑速4秒
(60秒CD)
唯一主動技施放範圍增加(400->500)
蜥蝪長老戰魂
額外三秒傷害下降(15-66->14-50)
==============================================================
Game UI
Players can now access 4 new pings in game through a radial menu
"Enemy Missing", "On My Way", "Danger", and "Assist Me"
Fixed a bug in which the tooltip for the item shop button would remain
over the item shop once it opened
玩家現在有四種不同的地圖通知可以用
"敵人消失" "快過去了" "危險" "救命啊~"
修正商店按鈕說明文案在打開商店後還會存在的bug.
==============================================================
Spectator Mode
In Spectator Mode, the ping button on the minimap has been removed
旁觀者模式
旁觀者模式小地圖上的地圖通知鈕拔了
===============================================================
Co-op vs AI
Retreat behavior on bots in Dominion Co-op vs AI has been improved
AI對戰
水晶之痕的AI撤退行為強化.
====================================================
General
We made a bunch of quality of life improvements to passive on-attack effects
so they’re no longer consumed when attacking wards
Nami
Tidecaller's Blessing is no longer consumed when attacking wards
Thresh
Death Sentence is no longer consumed when attacking wards
Statikk Shiv
Passive is no longer consumed when attacking wards
Sheen
Spellblade is no longer consumed when attacking wards
Trinity Force
Spellblade is no longer consumed when attacking wards
Lichbane
Spellblade is no longer consumed when attacking wards
Iceborn Gauntlet
Spellblade is no longer consumed when attacking wards
Cursors in colorblind mode have been updated
All red cursors have been recolored to orange
The spellcasting cursor has been recolored to a lighter shade of blue
LeaverBuster has been improved to account for client-related issues
Fixed an issue that would cause some particles to be invisible for the
duration of the match (ex: Nidalee spears, Dr. Mundo cleavers, Lux’s Lucent
Singularity)
Fixed an issue that would cause some spells to go on cooldown without
casting when the target entered fog of war
Health bars will now display thicker black lines for every 1000 health
Enabling HUD animations now animates health and resource bars on the HUD.
The death screen has been upgraded: Enemy and allied particles and
champions will now retain light coloration while your champion is dead.
With every patch, we strive to improve the look of the game in varying
degrees. We recommend that you have the latest available video card drivers
installed.
一般
我們修正了一些普攻被動效果和眼的交互作用來增加這些英雄和物品的實用性.
娜米:(E)的增傷在打眼時不再被吃掉
瑟雷西:(Q)的普攻增傷不再因打眼而消失
史提克彈簧刀:打雷不再因打眼而消失
閃耀劍/三向/巫妖殺/寒冰霸拳:特效不因打眼消失
色盲模式中的滑鼠指標更新
全部的紅色指標改為橘色
全部的施法指標全都加上藍色陰影.
中離偵測器會考量遊戲程式出錯的狀況
修正有些技能特效看不到的bug
修正有些技能沒施放前敵人進入戰爭謎霧還會有CD的問題
血條每一千點血多一條粗黑線
介面上的血條和資源條(法力/能量/怒氣等)都有動畫效果.
死亡後的黑白畫面改善-敵人和友軍的英雄和特效都會有色.
--
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功能太多列不完啦!!
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◆ From: 219.85.64.11
※ 編輯: colmash 來自: 219.85.64.11 (03/01 14:38)
推 :正港翻譯姬!1F 03/01 14:36
推 :坦力啦 什麼彈力XDD2F 03/01 14:37
→ :彈力XD3F 03/01 14:37
我原本是要寫彈性的....後來變彈力G_G
推 :推唷4F 03/01 14:38
推 :阿阿阿專業翻譯姬出來了,我們前面這些該跑惹5F 03/01 14:39
推 :推!!!6F 03/01 14:39
推 :這篇太棒了 上面那篇太自以為加了一堆不好笑梗= =7F 03/01 14:39
推 :好爽 砲娘buff了8F 03/01 14:39
推 :翻得很仔細9F 03/01 14:40
推 :不錯10F 03/01 14:40
推 :好多了...11F 03/01 14:41
推 :比前面自HIGH的好太多12F 03/01 14:41
推 :Nice13F 03/01 14:42
推 :推翻譯仔細,奶大力惹到誰了,被砍成這樣有點誇張14F 03/01 14:42
推 :推這篇翻譯讚15F 03/01 14:42
推 :VI這樣動刀,感覺對XJ9的玩法影響不大的樣子阿0.016F 03/01 14:43
→ :感覺還會被砍一次......Y
→ :感覺還會被砍一次......Y
推 :GGGGGGGGJJJJJJJJJJ18F 03/01 14:43
推 :蓋倫被砍了 TOP我只會這隻阿 窘19F 03/01 14:44
推 :推這篇20F 03/01 14:45
推 :推翻譯21F 03/01 14:45
推 :推22F 03/01 14:45
推 :你贏了~ 好快23F 03/01 14:45
推 :推推推24F 03/01 14:45
→ :HSGG比賽只剩3隻可以出了...可說是最少角色的上路:(25F 03/01 14:46
推 :翻譯推26F 03/01 14:47
推 :靠北殞落又buff?27F 03/01 14:47
→ :卡薩丁的nerf完全是針對xPeke的經典BD而來的吧 XD28F 03/01 14:47
我原本要加注解(xPeke uccu)的推 :塔里克是buff自己,nerf旁邊AD XDDD29F 03/01 14:48
推 :OCE表示:大快人心30F 03/01 14:48
推 :看來以後塔里克要帶40mr符文了31F 03/01 14:48
推 :推一下,上面那篇很多地方看不懂32F 03/01 14:49
推 :OCE:不用再BAN卡薩丁了,溫馨33F 03/01 14:49
→ :可是OCE自己也MAIN卡薩丁啊34F 03/01 14:50
推 :怎沒有 塊陶阿!35F 03/01 14:50
推 :這邊是幹掉卡丁丁的拆塔力 好像沒看過OCE專拆塔36F 03/01 14:50
推 :超強翻譯37F 03/01 14:51
推 :這篇比較容易理解,雖然上篇也看得懂啦 哈哈XD 感恩38F 03/01 14:51
推 :我覺得vayne死了~Q耗磨提高有點傷39F 03/01 14:52
推 :...汎Q耗魔不是降低嗎= =?40F 03/01 14:53
推 :他打錯了拉XDD 那是降低41F 03/01 14:53
推 :VI看起來還好沒有改很弱 繼續衝刺~~42F 03/01 14:54
推 :感覺蓋倫打阿伯會更吃虧43F 03/01 14:55
漏翻的補上了推 :推翻譯44F 03/01 14:57
推 :為甚麼不nerf 阿伯...45F 03/01 14:59
推 :阿伯屹立不搖46F 03/01 15:00
推 :明明就增加法力跟減低Q魔耗47F 03/01 15:00
推 :上路TaricA_A48F 03/01 15:01
推 :感覺阿伯嘲諷度已經跟提摩不相上下了49F 03/01 15:01
推 :不同...一個你打他,他會跑,另一個你打他,他殺你50F 03/01 15:02
→ :全家...
→ :全家...
推 :Vi還是沒改到痛處,中期QEAREA軟皮一樣一套噴52F 03/01 15:02
推 :差多了吧,提摩是一出現就一狗票人衝上去打,阿伯是53F 03/01 15:02
推 :塔里克要脫離輔助界了嗎54F 03/01 15:03
推 :無腦蓋倫終於被nerf了XDD55F 03/01 15:03
→ :一過來所有人趕著跑啊Orz......56F 03/01 15:03
推 :阿伯不是三個人 還會猶豫要不要打他57F 03/01 15:03
推 :阿伯一樣囂張 VI這樣還是有點兇58F 03/01 15:04
推 :我覺得放shen出來都比放阿伯出來好...59F 03/01 15:05
推 :Vi本來就專門殺後排的,不坦又不痛的話只能冰箱吧= =60F 03/01 15:05
→ :雖然阿伯很好對線,來個凱爾就可以刷很爽...61F 03/01 15:06
→ :Ken771209 vayne 是Q減少 ORZ62F 03/01 15:06
→ :慢跑超低調XD63F 03/01 15:09
推 :謝謝翻譯姬64F 03/01 15:10
推 :最煩的就是我阿伯就是練不起來...65F 03/01 15:11
→ :改殞落多少對VU有點影響吧66F 03/01 15:12
→ : VI
→ : VI
推 :VI現在殺後排是爽爽切耶...68F 03/01 15:14
推 :這篇才是更讚69F 03/01 15:15
推 : 奧色勒:good!70F 03/01 15:16
推 :推翻譯姬71F 03/01 15:17
推 :殞落不是改強嗎?72F 03/01 15:18
推 :好戰還是正式被nerf了.....73F 03/01 15:18
→ :殞落改這樣就不能SOLO巴龍了74F 03/01 15:19
推 :無腦蓋輪GG就是爽75F 03/01 15:19
推 :雷葛爾表示:好冷 我想從冰箱出來76F 03/01 15:21
推 :阿伯:實不相瞞 RIOT是我親兒子 哪有兒子敢打老爸的77F 03/01 15:22
→ :這比上面那篇好多了78F 03/01 15:22
→ :Vi這刀砍得有點大... 集氣中斷很傷耶QQ79F 03/01 15:22
推 :推推80F 03/01 15:22
推 :人馬這樣改動是好是壞阿?81F 03/01 15:23
推 :趙信RIP82F 03/01 15:23
推 :趙信好慘.....招誰惹誰83F 03/01 15:24
推 :XING....Q_Q84F 03/01 15:24
推 :趙信應該惹了不少人吧 XD85F 03/01 15:24
推 :蓋倫被動快跟蒙多一樣了86F 03/01 15:25
推 :單上gayric要出現了87F 03/01 15:26
推 := =才剛買趙信的說 悲劇...88F 03/01 15:26
推 :這篇翻得真好89F 03/01 15:27
推 :塔里克這樣有算nerf嗎? 爆盾不再扣對方防禦?90F 03/01 15:27
推 :人馬個人感覺是微nerf91F 03/01 15:27
推 :jg幾乎通通中槍 cho表示我要op了92F 03/01 15:28
→ :話說這個版本幾時要上架?93F 03/01 15:28
推 :1好爽蓋倫被nerf94F 03/01 15:29
推 :小弟覺得趙信微NERF..只要Q沒改E沒改緩速都好說...95F 03/01 15:29
推 :這篇很讚! 很好懂96F 03/01 15:29
推 :凱爾竟然砍增傷.....亂改97F 03/01 15:31
→ :人馬被NERF...........98F 03/01 15:32
早期buff後期nerf,慣用手法,歷史經驗也一直證明這是很明智的作法XD推 :新塔理克打野有沒有搞頭啊??99F 03/01 15:32
推 :趙信囂張好一陣子了!人馬要怪XJ9?100F 03/01 15:32
推 :感謝翻譯! 另外人馬w被nerf頗大 有種淡淡的哀愁...101F 03/01 15:33
推 :趙信自S3正式賽季以來Pick Rate增加值排全英雄第一位102F 03/01 15:34
推 :凱爾有點痛...前期傷害降低 要變成中路農夫了嗎103F 03/01 15:34
→ :Ban Rate增加值排第二位僅次凱爾 被nerf理所當然104F 03/01 15:35
推 :Xin改E還好....R的CD變的有點長了T_T105F 03/01 15:36
推 :塔理克所有攻擊面都增強,魔耗也減少,打野行不行啊?106F 03/01 15:37
→ :無聊,死一個趙信就換玩嘉文就好了107F 03/01 15:37
→ :老實說差那10.. 是個nerf沒錯 外加蜥蜴長老也nerf108F 03/01 15:38
→ :在下一次的PATCH應該就輪到嘉文了lol109F 03/01 15:38
推 :反正SKIN都賣的差不多了,可以下刀了~~110F 03/01 15:39
推 :人馬就可以改成R>Q>E>W 這樣更有傷害力吧111F 03/01 15:40
→ :反正W點高只是減CD 不如點E更痛
→ :反正W點高只是減CD 不如點E更痛
→ :嘉文早在一月的時候就被Morello點名在S3環境下太萬能113F 03/01 15:41
→ :嘉文和辛吉德能撐到現在都還沒被動刀真的是很幸運
→ :嘉文和辛吉德能撐到現在都還沒被動刀真的是很幸運
推 :德邦草叢三基友 剩下嘉文沒中刀115F 03/01 15:43
推 :人馬的W算早期變相buff 多點E對早期gank更好116F 03/01 15:43
推 :既然riot認為普攻英雄需要這把武器117F 03/01 15:44
→ :那當初砍綠爪砍辛酸的逆
不管是那個版本的殞王都比綠爪好用太多了→ :那當初砍綠爪砍辛酸的逆
不管是從吸血升上來的過渡期和主動效果都比綠爪好用..
推 :趙信太無恥了 砍傷害感覺也只是動個小刀119F 03/01 15:45
推 :我覺得VI滿坦的打人又痛CC又多...120F 03/01 15:45
※ 編輯: colmash 來自: 219.85.64.11 (03/01 15:46)→ :趙信一次兩招被砍傷害,加CD,這刀還不大阿?121F 03/01 15:48
推 :vi的CC也只有Q跟R而已很多?122F 03/01 15:49
推 :凱爾...123F 03/01 15:51
推 :Darius那邊 是大絕砍死人12秒內可以再砍124F 03/01 15:52
推 :AP蠻王已死125F 03/01 15:55
推 :王者之劍附加攻速....這....迫不及待想給IRE試一試126F 03/01 15:58
推 :認真推127F 03/01 15:58
推 :翻得很好,感謝128F 03/01 16:02
推 :推翻譯129F 03/01 16:03
推 :人馬的蜥蜴長老也...130F 03/01 16:04
推 :推翻譯...看中文比英文快多了XD131F 03/01 16:08
推 :達瑞斯表示:132F 03/01 16:12
推 :阿姆姆招誰惹誰了@@133F 03/01 16:14
→ :人馬感覺是buff阿! 打野應該會更快 更早上2或3去GANK134F 03/01 16:16
推 :人馬改這樣第一次回家不用買水打野了135F 03/01 16:17
推 :推專業翻譯136F 03/01 16:19
推 :推翻譯 辛苦了137F 03/01 16:24
推 :"快過去了" "危險" "救命啊~"138F 03/01 16:26
推 :阿姆姆大概還是BAN角常客..139F 03/01 16:29
推 :感謝翻譯姬140F 03/01 16:34
推 :大怒為何阿伯不動刀!!141F 03/01 16:39
推 :王者劍好出又有攻速 IRE專武了吧142F 03/01 16:41
推 :塔里更猛囉?143F 03/01 16:43
推 :阿伯真猛 都不用被NERF144F 03/01 16:44
推 :熊熊好像也頗適合王者145F 03/01 16:44
推 :蜘蛛好像都沒事情耶XD146F 03/01 16:45
→ :打打打>王者>W咬下去147F 03/01 16:46
推 :救命啊~~148F 03/01 16:50
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