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※ 本文為 terievv 轉寄自 ptt.cc 更新時間: 2013-06-28 06:01:35
看板 WoT
作者 hsinhanchu (hsinhanchu)
標題 [情報] 6/27 Q&A
時間 Fri Jun 28 00:38:27 2013



好累啊= ="


- MM being bad (one team has heavies, the other arties of the same tier
instead)? “How terrible…”
MM娘又呆了(一邊重坦帶頭一邊砲車帶頭)
「好貼蘿蔔...」

- Q: “What are the specifics of the Chinese server?” A: “The Chinese
players are less envious”
「中國伺服器有什麼特別的?」
「中國玩家比較不會對其他伺服器羨慕忌妒恨。」

- second French artillery branch is currently not planned
目前沒有規畫第二法國砲兵線

- after 0.8.6, the amount of battles played on arty vehicles dropped “
several times”, “many” players sold their arties, so far, according to
SerB the impact on arty is as planned
8.6的砲兵總出場數量下降了,不少玩家賣了SPG,目前為止都和SerB預估的差不多。

- high tier profitability was introduced, because “there was a certain
disbalance between calculated predictions and real vehicle profit”
高階車的賺錢係數調高的原因是「真正收入和預估的數字有差異」

- SerB states the new reward tanks are balanced correctly, despite the fact
they will be issued to very good (clanwars) players, which kinda distorts the
statistics
SerB表示獎品車的平衡性沒問題,是因為拿到車的都是好玩家,所以帳面上看起來勝率
很高

- Sturmgeschütz E-75 (based on Spielberger’s Special Panzer Variants) will
not be implemented into the game, because there is no info on it (SS: in the
aforementioned book, Spielberger vaguely mentions that there was a plan to
make a StuG project, based on the E-75 chassis – but nothing more, no
details, sketches, nothing)
E-75突擊砲計畫不會製作(SS:Spielberger只提過有相關計畫,但是沒有藍圖、沒有細節)

- while the module tier is just an arbitrary number, vehicle tier is not
arbitrary, because it’s used when balancing the vehicles of the same tier
(while modules of the same tier don’t get balanced to each other)
模組階是寫爽的沒錯,但是車階不是。因為同階模組不必平衡,但是同階車必須平衡。

- Japanese tree: “when it’s done it’s done”
日本線WIDID(之前說今年年底或明年年初,這樣回答表示大概會延到明年夏季之後。)

- SerB on why the clay fences are not penetrable: “Imagine it like this:
when the shell hits the fence, it will begin to turn over.” (SS: as in, turn
upside down, effectively negating any penetration ability), it will be
changed in the future (fences will be penetreable), but even in the future
shooting thru obstacles will make the shells lose penetration, so SerB
suggests using terrain to your advantage
SerB評論為什麼有洞的磚牆沒辦法打穿:想像這個狀況,砲彈打中牆之後會偏轉。即使
未來會做成可以打穿,磚牆也會減低穿甲能力。所以SerB建議用地型當掩體。

- T58 is overpowered even for tier 10, there will be no “premium” tier 9
and 10′s
T58即使放TX也太OP,而且不會有金幣T9或TX

- Object 140 is “completely possible” (SS: I have a feeling this will be
the new Soviet branch tier 9 tank, it’s a Kharkov experimental tank,
designed at the same as Object 430, to which it was somewhat inferior) –
 this is how it looks:
Obj.140(和T-64原型車Obj.430同時期的平行開發案,可以視為T-64其中一台原型車)
「完全有可能」
SS註:Obj.140是卡爾可夫兵工廠的試驗車,可能放新線的T9,開發目標和430一樣,但是
140稍微弱一點。
Obj.140長這樣。
http://imgur.com/gA3oyyT
[圖]
 
T-64的開發系譜長這樣。
http://i.imgur.com/fP4Ka55.gif

- SerB doesn’t want to create WG fake tanks apparently, even though he
admits that the E50M is mostly a Wargaming invention, based on real life
designs and solutions
SerB不想虛構戰車,即使他承認E50M是WG補完的,那也有一些史實設計當參考資料。
(幾台真實性比較有問題的車:T28P、T110E3、T25/2、FV215B,以下略。)

- the lighting on the new Sacred Valley map doesn’t seem unnatural,
according to SerB, the map was made according to photographic references –
 there is no such area in real life, but the architecture and elements are
real
新韓國地圖的打光沒有問題,SerB表示地圖是照著參考照片作的,雖然沒有符合真實
世界,但是建築物和其他元素都是真的

- RU server having events rewarding medals, obtained for killing arty while
in fact there is nowhere near the amount of arty to get them is not trolling,
according to SerB: “Sometimes the cigar is just a cigar” (SS: original SerB
quote says “banana”, which in turn is – according to google, the Russian
version of the famous Freud quote, so I used the original)
RU的殺SPG拿獎勵活動(場上的SPG數不到獎勵門檻)不是在trolling,SerB表示各位請不要
想太多。
「雪茄就是雪茄」:因為佛洛伊德式的心理分析......
http://phiphicake.blogspot.tw/2008/09/blog-post_23.html

- SerB states that the current increased amount of tank destroyers is fine,
as both teams are balanced
SerB表示TD變多沒什麼問題,反正兩隊的TD都變多了。

- apparently (if I understand this correctly), Object 430U won’t be
implemented for now (SS: will doublecheck)
SS會再確認這個在回答什麼,暫時的結論是不會放Obj.430U

- Object 770 will not be implemented, as it would be balanced around tier
11-12 (SS: an experimental heavy tank from late 70′s, equipped with a modern
130mm M-65 gun, penetrating 280mm at 1000m), this is how it looks:
Obj.770太強,相當於T11或T12,所以不會放。
(SS:70年代末期的實驗型重戰車,主砲130mm M-65,1000m的穿甲力是280)
長這樣:
http://imgur.com/aIWMJIs
[圖]
 

- Soviets won’t get 3 heavy branches anytime soon
蘇聯短期內不會有第三條HT線

- the fact objects and vehicles have glass parts, that aren’t transparent is
not engine technical limit, it’s simply saving the client computer resources
from calculating pointless crap
物體和戰車上的玻璃部分沒作透明是因為讓客戶端電腦算這個只是在浪費資源且毫無意義

- open topped vehicles won’t recieve a bonus for improved ventilation, this
“bonus” is already included in their base stats
開頂車輛的原始性能已經包含新鮮空氣加成,所以不能再放風扇。

- tier 11 and higher vehicles won’t be implemented
不會有T11或更高
(大概每兩個月會有一篇說T20是艾布蘭打豹二的幻想文,看久了很煩)

- SerB states that while it was necessery to implement the IS-7 into the
game, the game can very well do without the T58
SerB表示IS7非放不可,T58不放沒差。

- gold shell hardcap per battle is not planned
不會限制每場可以帶的金彈數目

- SerB on War Thunder garage battles: “Specifically in War Thunder, in our
opinion, the garage battles were unsuccessful (including the pay to win
elements) – it’s one of the serious project flaws”
SerB評論WT的機庫戰:我們認為機庫戰不成功,而且有P2W的元素在,我們認為這是
嚴重的遊戲瑕疵。

- Intuition perk can kick in during the autoloader drum reload
自動裝彈機裝填時直覺換彈技能可作用

- the possibility for a tank to “push itself away” when rotating the hull
against an obstacle will not return
戰車在貼著障礙物時轉車身時可以把自己的車身推離障礙物的機能不會重新實施

- no plans to implement a “give yourself up” option into the game
不打算增加自毀/投降機制

- although all the guns try to immitate their real life performance when it
comes to penetration, for many of them WG simply didn’t have data available
即使遊戲中所有的砲的穿甲數據都試圖接近史實,但是某些砲就是沒數據可用。
(例如說E-50M的砲,之前WG承認他們直接照抄L7的性能)

- Storm states that putting more types of shells into one autoloader batch is
not needed
Storm表示在一個彈夾中裝多種彈種的機能沒有必要做出來

- it’s possible premium T8 tank with 200+ penetration will appear until the
end of the year
年底前可能會有台穿甲200+的T8Prem
(希望指的不是112的HEAT)

- in 0.8.6 the possibility of AMX ELC to rotate its hull with mouse (like on
TD’s) was returned, it’s not clear whether this is final
8.6版中ELC可以用滑鼠轉車體(像TD),不確定以後還會不會改

- the probability of crewmembers getting killed is the same on all types of
tech (SS: as in, no types of tech have special saving throws or tougher crews)
組員陣亡機率是一致的(SS:不會有命比較大的組員或是比較不容易死人的戰車)

- for now, the fire extinguisher mechanism won’t be changed
暫時不會更動滅火器的作用機制

- Scout Panther is doing fine on tier 7
APanther表現良好

--
Tier1 似乎很好玩的樣子...           Tier7  你能面對白板車嗎?
Tier2 新主砲真是太令人高興了      Tier8  把組員賣掉的我,真是個笨蛋
Tier3 已經沒什麼好研發的了     Tier9  那樣的前置變速箱,我絕不允許
Tier4 死組員、壞零件,都是存在的    Tier10 再也不依靠隊友
Tier5 怎麼可能會爆彈藥架            Tier11 最後留下的科技樹
Tier6 燒兩次車絕對很奇怪啊          Tier12 我最好的開發商(WG)

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※ 發信站: 批踢踢實業坊(ptt.cc)
◆ From: 114.35.123.188
fransice7   :MM是啥0.0?1F 06/28 00:39
r0930       :未看先推2F 06/28 00:41
※ 編輯: hsinhanchu      來自: 114.35.123.188       (06/28 00:45)
yeangigi    :MM是分房機制,最佳化的情況是不必等待又公平。3F 06/28 00:45
condition0  :match maker4F 06/28 00:45
kingroy     :中國玩家比較不會對其他伺服器羨慕忌妒恨  這XDDDD5F 06/28 00:51
akalashnikov:中國服之目的乃讓四萬萬五千萬之眾有 Type59 用6F 06/28 00:54
CKlolita    :比較有問題的應該是有砲塔的E4...7F 06/28 00:54
qoopichu    :有洞的磚牆沒辦法打穿,可是比砲管還細的縫卻可以讓8F 06/28 01:11
qoopichu    :砲彈直擊arty
qoopichu    :KV-5通訊兵:騙肖,機率哪有一樣!
otikakeyair :T58 155mm 6發彈夾的樣子11F 06/28 01:14
otikakeyair :一發155mm 850hp 還真OP
w520670     :有誰可以解釋一下關於WT那個P2W是什麼機制?13F 06/28 01:17
wuchianlin  :你可以像彈夾車一樣一口氣選擇五台車加入遊戲14F 06/28 01:28
wuchianlin  :死了之後可以回機庫選擇你預設好的車再加入同一場
wuchianlin  :直到你五台都用完為止 機庫是要錢買的 更換車輛也要
wuchianlin  :所以比較有錢添購機庫的玩家就會比較多命可以用
r0930       :所以那個每場無上限的喔?! crap...18F 06/28 01:36
batterykugua:P2W→pay to win→有錢的是大爺19F 06/28 01:38
Kane1911    :WT機庫戰只有街基模式才有 然後只要掉一台就修一次20F 06/28 01:42
hemisofia   :新鮮空氣加成有點打到我的笑點wwwww21F 06/28 01:43
larailing   :他的數據都是RU服的沒錯吧22F 06/28 01:53
w520670     :感謝  所以就是台戰機制23F 06/28 02:10
x000032001  :他們不想放T58吧 不然要nerf還不簡單(?24F 06/28 02:17
molukino    :WT那個讓我玩的很不開心...機庫有高階飛機25F 06/28 02:57
molukino    :出來就屠殺低階飛機 有點像T10車虐殺T1
molukino    :明明等級就差很多 為啥要我拿T4飛機打噴射機 整個火
Kane1911    :wt的mm是看機庫裡面最高階的飛機 t4遇到jet 應該是你28F 06/28 03:38
Kane1911    :機庫裏面有超過14級的飛機

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