※ 本文為 terievv 轉寄自 ptt.cc 更新時間: 2013-10-24 04:22:23
看板 WoT
作者 標題 [情報] 10/21 Q&A
時間 Tue Oct 22 03:33:22 2013
昨天才在想說SerB大概是偷懶
今天又勤勞了起來...
- SerB states that WoT won't be transferred to a new game engine,
it would increase the costs and reduce the speed of development
SerB表示WOT不會轉到新的遊戲引擎上(BigWorld?),這會讓我們的研發
成本變高並降低開發的速度。
- there has been a project to put a gun more powerful than the
BL-9 on IS-3: the D-83
有一個威力更強的火炮D-83已經被計畫放到IS-3上。
- a high power 122mm gun was tested on an IS-2 (more powerful than
the D-25)
一個火力更強的122毫米口徑火炮曾在IS-2上(比D-25更棒)
- there were plans to equip the Tigers with engines more powerful
than the 700hp one, for example an 870hp Maybach, there were
even more advanced engines, but not for Tiger – by the time
they were developed, Tiger was already replaced by Tiger II (and
in future by E-75)
曾經有計畫把一個870匹馬力的梅巴赫引擎裝在虎式上,取代700匹的那顆
,另外還有一些不是給虎式的進階引擎,不過在他們研發完成時虎式已經
被虎王以及在更未來的E-75計畫所取代。
,另外還有一些不是給虎式的進階引擎,不過在他們研發完成時虎式已經
被虎王以及在更未來的E-75計畫所取代。
- a non-penetrating HE explosion (on armor) can also set an engine
on fire (modules get damaged even if the shell doesn't penetrate)
沒有擊穿裝甲的HE一樣能夠幫引擎「上火」(就算砲彈沒穿,零件還是會
受到傷害)
- repair kit doesn't fix only the equipment function, but also its
hitpoints
維修包不只能修理零件的功能,血量也能回復(譯:應該可以完全回復)
- for now the devs haven’t had time to discuss the perk/skill
rebalance issues
開發組現在沒空檢討歷練/技能的重新平衡問題。
- there is no additional bonus for critting enemy gun barrel than
for damaging other modules
目前擊傷敵車的砲管不會比擊傷其他零件獲得更多額外的獎勵。
- Q: "How high will be the maximum speed of the new tier 10 French
heavy without autoloader?" A: "As high as I implement it"
Q:「無彈莢炮法國新十階重坦可以跑奪快?」
A:「我們設定奪快就能奪快。」
- Q: "I'd like to see Soviet tanks with autoloaders, why aren't
there any?"
A: "Because the Soviets didn't bother with autoloaders"
Q:「為啥蘇聯一台彈莢車都沒有?我想要啊!」
A:「因為蘇聯沒將心思放在這貨上。」
- the fact that a skill training is non-linear (first few percent
require least XP and the last percent requires most XP to train)
was made with the intent of skill starting to work faster and
the average skill level related to period of time being higher
組員技能訓練的的經驗累計並非線性增長(一開始要很少,最後面要最多
),這是為了讓技能能夠作用的更早,並讓一個特定時間內的平均技能等
級更高。
),這是為了讓技能能夠作用的更早,並讓一個特定時間內的平均技能等
級更高。
(譯:這段我大概懂他意思,但是很難翻成通順且易懂的語言QAQ)
- SerB states that oscillating turrets and autoloaders are so good
in the game, because reliability does not play a role in WoT.
This is intentional, as the developers do not want the player to
"fight their own tank”, lower real life reliability of
components is sometimes implemented as lower amount of module
hitpoints for example
SerB表示遊戲中的搖擺式砲塔以及其中的自動裝填系統很棒的原因,是因
為可靠性因素(譯:例如在實戰中的運作,晃動、髒污、故障率等等所帶
來的可能問題)並沒有影響。這是故意的,因為開發者不想讓玩家有「跟
自己的戰車槓上」(譯:這句不太確定)的感覺。例如可靠性較低的零組
件有時候會開發成擁有較低的生命值。
為可靠性因素(譯:例如在實戰中的運作,晃動、髒污、故障率等等所帶
來的可能問題)並沒有影響。這是故意的,因為開發者不想讓玩家有「跟
自己的戰車槓上」(譯:這句不太確定)的感覺。例如可靠性較低的零組
件有時候會開發成擁有較低的生命值。
- the fact you disable the encounter and assault modes has no
influence on map selection
關掉「遭遇戰」與「突擊戰」模式不會對你的地圖選擇造成影響。
- Soviet autocannon Sh-37 penetration values were taken from tests
conducted under 60 degrees and not 90 degrees (they are not
historical), because with the 90 degrees pen the gun would be
way too overpowered
蘇聯Sh-37自動機砲(裝在蘇聯IL-2跟Yak-7上的玩意兒)的穿深數據取自
小於60度角的測試數據,而非90度角(並沒有按照史實),因為90度角的
數據會讓這玩意兒變得太OP。
小於60度角的測試數據,而非90度角(並沒有按照史實),因為90度角的
數據會讓這玩意兒變得太OP。
- based on previous questions, a player asks where else is the
penetration lower than historical, SerB replies that it's like
that with many premium shells for example
之前有個玩家問說還有哪個炮的穿深低於史實,這個問題SerB回覆說:例
如很多金彈都是這麼設定的。
- SerB states that while the hull drawings for IS-3 on the
internet are fully adequate, the drawings of the turret armor
are quite complicated and that's why they haven't been laid out
SerB說儘管網路上有關IS-3的車體草圖已經足夠齊全了,但砲塔的草圖卻
十分複雜,這就是為什麼我們沒辦法確定最後設定的原因。
- 122mm U-11 was not proposed for KV-2, it's in the game as a
stock gun for balance reasons
U-11(KV-1的122炮)沒有裝在KV-2上的提案,遊戲中完全是為了平衡的
理由而作為白板炮放在KV-2上。
- SerB states that even though there is a new trend on RU server
(players intentionally playing bad to have worst stats possible)
, the thing that will be punished will be these players'
individual transgressions, not the trend as a whole
SerB表示最近俄服好像有新風氣(玩家故意打爛讓數據變差),儘管如此
這樣的事情只會造成個別玩家的違規受到懲罰,風氣本身沒問題。
- at this moment, it is not planned for shells to cause weak armor
zones (SS: as in, a shell damages armor and the spot will be
easier to penetrate), apparently this was planed until closed
testing, it's possible it might appear in the future, but SerB
states the problem with this would be player perception ("how
the hell did they penetrate that spot with a weak gun”)
目前沒有砲彈擊中使戰車裝甲產生弱點的計畫(SS:砲彈擊中造成裝甲弱
化,變得更好擊穿),不過這機制從封測開始就在測試了,之後有可能會
放進遊戲裡。但SerB表示這個問題是玩家的個人想法(威力爛的炮怎麼穿
的了那種地方?)
化,變得更好擊穿),不過這機制從封測開始就在測試了,之後有可能會
放進遊戲裡。但SerB表示這個問題是玩家的個人想法(威力爛的炮怎麼穿
的了那種地方?)
(譯:對SerB的Troll感到不解中...)
- there will be no "special" tank destroyer vehicle usable only in
7/42
不會有只能在7/42模式裏頭使用的特殊TD。(譯:不懂問問題的目的)
- it's possible the Panther II from Patton museum (SS: Panther II
hull with Panther Ausf.G turret) will make it to the game,
perhaps as an optional hull
巴頓博物館裡的黑豹二可能會以「可選車體」的方式會做進遊戲裏頭。
(SS:黑豹二的車身配上豹式G型砲塔)
- SerB and Storm confirm that T-44-85 will NOT be in 8.9, it's too
weak and requires more testing, apparently the penetration will
be buffed
SerB確認T-44-85不會在8.9更新釋出,這輛車太弱了,需要更多的測試。
至少他的穿身會被BUFF。
- apparently the function where you can add your own notices to
your friend list contacts has been considered, but it's
impossible for some reason to transfer it server-side
考慮增加「可以添加提示訊息在好友旁」的功能,但是因為某些理由,沒
辦法隨著伺服器端轉移。(譯:有點不確定)
這篇打完要來面對我的英國近代史作業了,大家隨意看吧(倒地
如果有翻譯上的問題可以留言告知
我明天如果活著回來再來改...
--
推 :按著開機鍵數秒即可達到關燈的效果05/04 19:29
→ :樓上我差點照做了!!! 這樣很危險阿!!05/04 19:30
→ :還好樓上你沒按 想想不久以前 我就照他的話做了之後阿05/04 19:32
→ :就怎樣@@05/04 19:33
→ :就關機了阿..............05/04 19:34
--
※ 發信站: 批踢踢實業坊(ptt.cc)
◆ From: 1.169.147.210
→ :IS-3削弱裝甲 然後要給更大根的砲!?1F 10/22 06:04
→ :只要是紙裝甲炮再好都沒用啦,覺得8.9的IS-3裝甲更不2F 10/22 06:26
→ :可靠了
→ :可靠了
→ :不太確定他說的計畫是現實還是遊戲中@@4F 10/22 06:33
推 :奪快? 請問原PO是故意打成奪的嗎?5F 10/22 07:30
應該可以這麼說...口語化的表現 orz
推 :雖然測試服沒機會好好測試 不過IS3應該算變薄6F 10/22 07:55
→ :難得nerf祖國車 果然WG有自己的buff方式=w=
→ :難得nerf祖國車 果然WG有自己的buff方式=w=
推 :只有我覺得IS3前面褲襠隨便穿嗎,而且8.9更好穿惹。8F 10/22 08:42
→ :IS線後期的裝甲都跟紙糊的沒兩樣阿XD9F 10/22 08:55
→ :i4蠻抗彈的。。10F 10/22 09:08
推 :IS-3我都正面上他,沒在射褲檔的11F 10/22 09:45
推 :IS-3正面斜角看起來很恐怖,但其實只要有200pen就能12F 10/22 10:12
→ :爽穿
→ :爽穿
推 :長88表示我生來就是拿來穿它正面的14F 10/22 10:18
→ :最棒的是IS-3正面還特別標出軟趴趴的地方讓你瞄準XD15F 10/22 10:25
→ :IS-3:那是我的牙齒啦,有意見嗎16F 10/22 10:29
→ :T32...198淚奔17F 10/22 10:54
推 :故意打爛是什麼風氣...18F 10/22 11:13
推 :trollllllllllllll19F 10/22 11:13
→ :壓力太大 開troll帳號出來啊Y20F 10/22 11:15
→ :昨天也是怎麼打怎麼輸 三殺四殺五殺六殺...幾殺沒用
→ :全輸光光...怎麼打怎麼輸 簡直活見鬼了
→ :昨天也是怎麼打怎麼輸 三殺四殺五殺六殺...幾殺沒用
→ :全輸光光...怎麼打怎麼輸 簡直活見鬼了
→ :這才是真的享受遊戲啊...數據都是浮雲23F 10/22 11:18
→ :我只是想打個首勝賺賺經驗值啊 Q_Q24F 10/22 11:22
→ :其實像自己打 全野團 never platoon 也沒工會
→ :其實數據怎樣都無所謂 只是不想打得太難看..
→ :其實像自己打 全野團 never platoon 也沒工會
→ :其實數據怎樣都無所謂 只是不想打得太難看..
→ :我沒有troll帳號 只有一個報復社會的ChuIII only帳!27F 10/22 11:25
→ :XDDD
→ :XDDD
→ :原本也這麼想 但輸多了經驗少難升級啊29F 10/22 11:25
推 :IS-3主要是砲很大管,裝甲中規中矩30F 10/22 13:35
→ :被他打到真的會有心理壓力= =
→ :被他打到真的會有心理壓力= =
推 :IS3目前的裝甲對許多穿深只有175的真的是惡夢32F 10/22 14:02
→ :看到IS3大喊一聲"吃我ㄉ砲拉"往頭頂砸就會穿了33F 10/22 14:04
→ :喊越大聲越容易穿
→ :喊越大聲越容易穿
IS tank family - Wikipedia, the free encyclopedia
The IS tank family (IS in Cyrillic "ИС", meaning the Joseph Stalin or Iosif Stalin in Cyrillic "Ио́сиф Ста́лин") was a series of heavy tanks developed as a successor to the KV-series by the Soviet Union during World War II. It was named after Soviet leader Joseph Stalin.The heavy tank was designed w ...
The IS tank family (IS in Cyrillic "ИС", meaning the Joseph Stalin or Iosif Stalin in Cyrillic "Ио́сиф Ста́лин") was a series of heavy tanks developed as a successor to the KV-series by the Soviet Union during World War II. It was named after Soviet leader Joseph Stalin.The heavy tank was designed w ...
→ :不是還有實車留下來嗎? 只要在找出戰後修改時修改部37F 10/22 14:32
→ :位的資料不就好了?
推 :戰後修改資料起碼比被燒光又不知道有沒有再修過的
→ :最早的設計藍圖好找吧?
→ :位的資料不就好了?
推 :戰後修改資料起碼比被燒光又不知道有沒有再修過的
→ :最早的設計藍圖好找吧?
推 :樓上,車體沒問題。有問題的是砲塔,他們有秀過藍圖41F 10/22 15:01
→ :那個砲塔的各部位厚度真的非常複雜
→ :他們不是沒資料,而是一台車就只能有16種裝甲厚度
→ :那顆頭的裝甲厚度變化是漸層的,會很不好做
→ :那個砲塔的各部位厚度真的非常複雜
→ :他們不是沒資料,而是一台車就只能有16種裝甲厚度
→ :那顆頭的裝甲厚度變化是漸層的,會很不好做
推 :....懂了 系統問題45F 10/22 15:05
→ :IS-7 明明有半自動裝填機!!46F 10/22 16:59
→ :十六道工法 頂級嚴選食材47F 10/22 17:10
推 :T32 的 198mm 穿深夠了, 不要忘記這只是平均值48F 10/22 18:08
推 :所以德車是因為做得太不可靠了,才設定成容易發爐?49F 10/22 18:34
推 :這裡講的autoloader是彈匣(鼓),不是裝填輔助機50F 10/22 20:31
IS-7 "Autoloader" - Historical Vehicles Discussion - World of Tanks official forum
IS-7 "Autoloader" - posted in Historical Vehicles Discussion: This thing.
I can't for certain tell from the picture what it is and how it is supposed to work. By glance, it seems it's a rack holding six shells (with conical end) and propellant cases (larger cylinders), so going by that alone it's a ...
IS-7 "Autoloader" - posted in Historical Vehicles Discussion: This thing.
I can't for certain tell from the picture what it is and how it is supposed to work. By glance, it seems it's a rack holding six shells (with conical end) and propellant cases (larger cylinders), so going by that alone it's a ...
→ :題外話 autoloader=自動裝填機=一定會有彈匣52F 10/22 21:03
推 :那張圖不是你想的那樣,重點在沒有擊發後立刻裝填的53F 10/22 21:08
→ :功用,而法國跟美國的有,所以在遊戲中他們是彈匣
→ :至於autoloader的翻譯問題我覺得是大家誤用太多
→ :像STB-1也有人說有autoloader,但是其實是rammer而已
→ :功用,而法國跟美國的有,所以在遊戲中他們是彈匣
→ :至於autoloader的翻譯問題我覺得是大家誤用太多
→ :像STB-1也有人說有autoloader,但是其實是rammer而已
所以之後要翻的話,還是翻自動裝填比較好嗎?
→ :所以是只能稱半自動 但起碼比每發都要人工搬彈好得多57F 10/22 21:11
推 :沒辦法,8rpm的IS-7很恐怖吧....58F 10/22 21:15
→ :極限射速可以到10 不過會傷零件就是59F 10/22 21:16
→ :射得比E5快 應該可以榮登重坦之首了 DPM 490*1060F 10/22 21:20
推 :我修正一下,有人說那玩意也有可能照彈匣運作61F 10/22 21:29
→ :因為IS-7配有兩個裝填手,就是拿來分兩邊裝彈的
→ :如果只是輔助裝彈不用這麼麻煩,因為速度要求不會這
→ :麼高,所以有人覺得應該是分成兩邊共六發的彈匣
→ :不過蘇聯在此之前跟之後都沒出現過這種玩意
→ :所以這到底真正運作情形是哪種,還在吵
※ 編輯: tai33ru 來自: 1.169.147.210 (10/22 21:49)→ :因為IS-7配有兩個裝填手,就是拿來分兩邊裝彈的
→ :如果只是輔助裝彈不用這麼麻煩,因為速度要求不會這
→ :麼高,所以有人覺得應該是分成兩邊共六發的彈匣
→ :不過蘇聯在此之前跟之後都沒出現過這種玩意
→ :所以這到底真正運作情形是哪種,還在吵
→ :蘇聯發展autoloader已經是很晚期的事67F 10/22 21:57
→ :像OBJECT640也有採用autoloader不過已經80年代了www
→ :像OBJECT640也有採用autoloader不過已經80年代了www
→ :聽過老外說IS7那兩位裝填手是用來操作機槍的69F 10/22 23:56
→ :沒那麼晚啦,T-64/T-72就有成熟的autoloader了...70F 10/23 00:29
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