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※ 本文為 terievv 轉寄自 ptt.cc 更新時間: 2013-11-02 03:55:13
看板 WoT
作者 tai33ru (磁磚大)
標題 [情報] 11/01 Q&A
時間 Sat Nov  2 02:21:57 2013



先來個前提,之前看ASIA的官網好像將7/42模式稱為「團體戰鬥模式」,所
以往後的翻譯我都會以這個做為標準命名。


In other news, the WG EU portal bug is still very much alive and people are
getting news in Polish instead of English. How terrible.

開頭在說EU的官網一團混亂,玩家竟然要看波蘭文來得知新消息。
「好貼蘿蔔...」

- the WT E-100 has a nominal turret back armor of 8mm in its stats, but that
doesn’t refer to the back of the turret, but to its roof

  WT E-100 的數據上顯示他的背後裝甲有8mm厚,但那不是指他的車後裝甲
  而是指車頂。(譯:據我所知WT E-100後面是空的)

- Storm states it doesn’t matter whether you call this patch 0.8.9 or 8.9 (“
whatever you like more”), but WG utilizes the 8.9 version more

  Storm表示你要稱呼版本號為「0.8.9」還是「8.9」都無所謂,但是 WG自
  己比較常用「8.9」。

- Storm confirms that balance in 7/42 battles is based on special 7/42
rating, that is based only on your performance in 7/42 battles, which means
there haven’t been enough battles played yet and that the stats are lacking.
After a week or two, the stats will be there and the rating will start to
show real value and the 7/42 battles (skill MM) will work much smoother

  Storm 確認了團體戰鬥的平衡以團體戰鬥的特殊評比為準,只會採計你在
  團體戰鬥中的表現。這表示說目前團體戰鬥的統計數據還不足以構成評比
  的參考,大概一到兩周過後,數據足夠了評分就會顯現他的價值,團戰的
  技術分房系統也會運作得更順暢。


- for current 7/42 skill MM, regular personal rating is NOT used, it’s “
survival of the fittest” according to Storm

  根據SerB的說法,目前的團體戰技術分房並沒有採計個人評比數據,「因
  為『優勝劣汰、適者生存』。

- there is no specified coefficient for the difference between camo factor
while standing and camo factor while moving for any one class, apparently it’
s tuned individually for each tank (SS: a player mentions that according to
experiments, heavies lose 50 percent camo while moving on average, mediums
lose 25 percent of camo when moving and TD’s lose 40 percent of their camo
while moving).

  目前沒有特別設定不同車階的偽裝係數在停止時跟移動的狀態有不同的設
  定。很明顯每一台坦克都是獨立的。(SS:有玩家說,經過他的實驗,重
  坦移動時平均減少50%的偽裝係數、中坦損失25%而TD損失40%)


- Christie tanks won’t appear for now

  克里斯帝懸吊坦克目前不會出現。

- a ricocheted shell cannot damage another vehicle apparently: there are
technical reasons for this decision: one shell hitting two tanks would
somehow disrupt the server processes

  很明顯被彈掉的砲彈不會傷害到另一台坦克,這個設定的技術因素是因為
  :一枚炮彈擊中兩台車輛某種程度上會干擾伺服器的運作。

- the fact the engine fire doesn’t kill crewmen is a gameplay decision

  引擎著火不會燒死組員是遊戲設定的結果。


原文網址:http://ftr.wot-news.com/2013/11/01/1-11-2013/

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oXnXo:按著開機鍵數秒即可達到關燈的效果05/04 19:29
cypher4444:樓上我差點照做了!!! 這樣很危險阿!!05/04 19:30
yuan860721:還好樓上你沒按 想想不久以前 我就照他的話做了之後阿05/04 19:32
cypher4444:就怎樣@@05/04 19:33
yuan860721:就關機了阿..............05/04 19:34

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donkilu     :正常的Serb出現啦(對照上一篇)1F 11/02 03:37

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