※ 本文為 terievv 轉寄自 ptt.cc 更新時間: 2013-11-15 11:17:10
看板 WoT
作者 標題 [情報] 8.10 Storm Answer
時間 Wed Nov 13 17:15:25 2013
昨天看到的技術部消息
稍微還是有一些之前沒消息
Hello everyone,
another short post by Storm about what’s going on in development for 8.10:
- if all goes well, next patch (8.10) will bring projectiles flying thru
destructable objects such as fences and walls
如果一切順利,8.10中砲彈可以穿過可摧毀物件如籬笆、圍牆。
(這裡指的像是有一些在城市裡面會擋炮彈的哪些矮牆)
- fixed a bug where in the tooltip for the loader on IS-7 it was displayed
that the crewman can’t train radioman skills, apparently this bug caused a
lot of butthurt
修正IS-7的提示中,其中一個兼任通訊員的裝填手,因故不能學習通訊員
技能的BUG。目前這BUG讓不少人蛋疼。
- fixed a bug where the average XP for crewmen was displayed as two times
lower than on the tank itself. It’s a visual bug, not the crewmen getting
less XP, don’t worry :)
修正「顯示上」組員平均經驗比車輛平均經驗少一半的BUG,但這個BUG並
沒有影響組員真實獲得的經驗,別擔心(燦笑)
- increased the turret rotation speed on Maus by 2 degrees/sec (eg. by almost
15 percent)
鼠式的砲塔轉速每秒多兩度(14度/s→16度/s)。
- changes for Lowe: upper side armor is 20mm thicker, -2,5 tons of weight,
+40 shells in ammo rack, depression buffed by 2 degrees
獅式側面裝甲多20mm、少2.5噸、攜彈量加40發、俯角加2度。
The Japanese are being worked on, maps are being reworked – work is in full
swing.
日本線製作與地圖重製的工作正如火如荼的進行中。
>From the discussion:
- there is not enough data yet whether top Waffenträgers are OP or not
現在資料還不夠評論WT E-100是否太OP。
- for now, only destructable objects will be penetrable, tests have shown
that while a 120mm subcaliber shell penetrating 10 huts in a row is
realistic, it changes gameplay on some places significantly
目前將只有可摧毀的物件可以被炮彈穿透,測試時已經秀出 120mm口徑的
炮穿過十間屋子的情況會有什麼下場,這會讓遊戲進行時某些區域的玩法
有很大的變化。
炮穿過十間屋子的情況會有什麼下場,這會讓遊戲進行時某些區域的玩法
有很大的變化。
- for penetrating destructable objects there will be a loss of penetration
for the shell
砲彈穿透可摧毀物件時會損失穿深。
- the loss of penetration will not be a big one, it will be the same for all
objects
接上句,不會損失太多,而且任何穿透情況下的損失值會一樣。
- it’s not planned for shadows of objects to provide camo bonus
不會計畫坦克躲在物件陰影下會有掩蔽加成。(譯:這太真實了吧...)
- the Lowe gun elevation will also be buffed despite not being listed above
獅子的仰角也會被BUFF,雖然上面沒提到。(譯:可是之前有提到,好像
是從17度加到38度。)
- Storm states that the Maus turret rotation buff is important, as the turret
rotates really slowly
Storm認BUFF鼠式的砲塔轉速很重要,因為那貨的砲塔轉的真夠慢
- E-100/Maus “Tiger-II-like” turret with a 128mm gun is a complete fake
E-100跟Maus擁有128炮配置的「類虎二砲塔」完全是假消息。
- in the future, shells will be flying through buildings too
未來炮彈也可以穿透建築。(譯:應該不是Erlenburg 的廢墟之間穿過的
那種)
- Storm states that the reason for this change is for the gameplay to be “
more understandeable”
Storm表示這些改變是為了讓遊戲體驗更合乎常理。
- there will be “non-linear loss of penetration with each hit of the object”
每個擊中(可穿透)物件的穿透損失會是非線性的數據。
- Storm is not aware of any FPS drop issues in 8.9
Storm沒聽說8.9有FPS下降的問題。
- the penetrated objects won’t have see-through holes in them apparently
被打穿的物件不會有彈孔。
- rocks and stones will not be penetrable
石頭們不會被打穿。
- T-44-85 will not come in 8.10
8.10不會釋出T-44-85。
- KV-1S will not be split in 8.10
KV-1S不會在8.10分開。
- player statistic bug will be fixed this year (SS: not sure which one is
meant)
玩家的統計資料今年會修。(SS:但是不清楚是哪一個BUG)
- the destructable object penetration mechanism is already developed, the
only thing to decide is in which patch will it come
可摧毀物件穿透機制早就做好了,只是在確定哪時候加進來。
- info about 8.10 and two new Soviet tanks will come soon
8.10的資訊跟新蘇聯坦克將會盡快推出。
- Japanese tanks will come “in the next month”
日本坦克下個月會推出。
- it’s too early to tell whether the T7 Combat Car is too weak
現在還太早去評論T7 Combat Car是否太弱。
- improved graphics (partial, 9.0) will come around New Year
部分的畫質改進項目會在新年左右推出。
- in 8.10 there will (apart from the Japanese) be also the color filters
8.10也會推出畫面成色過濾器。(譯:應該是因應Port色光太藍的問題?
或者這是在講其他東西?)
- there are no plans for changes of E-100 and other vehicles on its bases
apparently
目前沒有計畫更動E-100以及利用其底盤做為衍生型的坦克。
- KV-5 is doing fine statistically
KV-5表現得很好。
- the shells penetrating destructable object will destroy it too (SS: so,
like now, just that the tank behind it will get hit, the shell won’t get
eaten)
當炮彈穿過可摧毀物件時也同時會夷平他。(SS:所以當有坦克藏在物件
後面時,炮彈不再會被矮牆吸掉而是會穿過去並擊中坦克。)
- North-West map has really positive feedback, most players like it
新地圖North-West廣受好評,深受玩家喜好。(譯:這地圖北面跟南面打
法都蠻有趣的,我個人也喜歡。)
- gold shells for credits won’t be removed
金彈銀買不會拿掉。
- for now the HEAT damage reduction is not planned
目前沒有計畫做出HEAT的傷害衰減效果。
- there is no plan to implement XP gained by crewmembers into the post-battle
statistics
目前沒有計畫做出將「戰鬥過後組員增加多少經驗值」的數據加進戰鬥結
果表格中。
- optional hulls will come in 2014
可選車體在2014年推出。
- no plans for material gun barrels (SS: as in, gun barrels that don’t clip
thru objects)
沒計畫實體化砲管。(SS:如果做出來炮管會被東西卡住。)
- no plans for other Maus gun changes
Maus的炮沒其他變更計畫。
- there will be more varied gun sounds (no more 150m and 120mm sounding the
same)
會有更多不同口徑炮的炮聲(也就是說120mm跟150mm的聲音不會一樣了)
- M48 gun model will be fixed
M48炮的模型會修正。
- T2 LT won’t get better MM than it has now
T2 LT不會獲得比現在更好的分房。
原文網址:http://ftr.wot-news.com/2013/11/11/storms-microdigest-2/
還有第二篇...有空再來翻OAQ
第二篇比較有關其他像是公會戰跟還有其他的補充
重複的好像會比較多
大家請多多包容囉 :P
PS. FTR到現在都還沒出來呢?真奇怪...
--
推 :按著開機鍵數秒即可達到關燈的效果05/04 19:29
→ :樓上我差點照做了!!! 這樣很危險阿!!05/04 19:30
→ :還好樓上你沒按 想想不久以前 我就照他的話做了之後阿05/04 19:32
→ :就怎樣@@05/04 19:33
→ :就關機了阿..............05/04 19:34
--
※ 發信站: 批踢踢實業坊(ptt.cc)
◆ From: 140.114.112.43
推 :推1F 11/13 17:18
推 :T7 Combat Car 在我的 T18 面前只是菜2F 11/13 17:32
推 :T18:我先讓你打一輪 等你裝填我再打你3F 11/13 17:37
推 :我還以為官方本來就不會在意紀念車太弱的說=w=4F 11/13 17:42
推 :T18和H35表示: 有東西在打我?5F 11/13 17:49
→ :T18:我先把其他人幹掉 再來打你...T7CC
→ :T18:我先把其他人幹掉 再來打你...T7CC
推 :T7 是我目前勝率最高的車種 78%.....7F 11/13 18:49
推 :T7CC打死T18我只成功過兩次,太難了= =8F 11/13 19:13
→ :兩輪彈匣打T18屁屁打光,T18還活跳跳XD
→ :兩輪彈匣打T18屁屁打光,T18還活跳跳XD
→ :感覺最近不會打KV5的人又變多了10F 11/13 20:12
→ :還有 IS7那很重要阿 裝填手沒啥技能好練了
→ :還有 IS7那很重要阿 裝填手沒啥技能好練了
推 : KV-5表現得很好。<===這殺洨 XDDDDDDDDD12F 11/14 08:02
推 :砲塔與砲管都沒有實體化,不然有些後腦杓比較大顆的13F 11/14 10:08
→ :車種,在窄巷子裡連轉頭都不能了
→ :車種,在窄巷子裡連轉頭都不能了
→ :可是泰山壓頂時頭有判定耶 這樣頭到底算有實體化還是15F 11/14 12:31
→ :沒有OAO?
→ :沒有OAO?
推 :你可以分開想,對障礙物沒有,對玩家有17F 11/14 12:34
→ :不過也有可能車體碰撞是另一種算法
→ :不過也有可能車體碰撞是另一種算法
→ :OK了解 :D19F 11/14 23:07
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