※ 本文為 terievv 轉寄自 ptt.cc 更新時間: 2013-11-26 19:52:40
看板 WoT
作者 標題 [情報] 11/25 Q&A
時間 Tue Nov 26 18:10:41 2013
連結:http://ftr.wot-news.com/2013/11/25/25-11-2013/
- if you enter a battle with premium account activated and it expires during
this battle, the income results (which are calculated when the battle is over)
will be without premium account bonus
如果你的P帳恰好在遊戲中到期,結算會以無P帳去計算
- anti-fortification (concrete-breaking) shells won’t be introduced as
separate shells, that would have an increased effect on buildings
反要塞(能打穿水泥)砲彈這種對穿透建物有加成效果的砲彈不會被以另一種彈種的方式
引入
- different sigma limits (SS: accuracy spread) for different stages of aim
circle movement won’t be implemented (SS: as in, shooting guns when moving your
tank would be lot less accurate than it is now)
瞄準圈移動時的程度對應不同的sigma limits(SS:準確度分布)的機制不會實裝
(SS:即是說,當移動中開炮時會比目前還要不準)
- Q: “SerB, what tanks are you itching to buff and nerf?”
A: “Everything. Nerfing only, of course.”
Q: "Serb大大,你現在最想Buff/Nerf哪台坦克"
A: "每台車.當然,只有NERF" (cry cry more)
- SerB is completely satisfied with the current amount of scouts in battles
Serb對目前每場戰鬥中輕坦的數量感到滿意
- T71 much stronger than AMX 13-75? “How terrible…”
T71比AMX 13-75強很多? "How Terrible"
- according to WG data, the amount of ammorack explosion in game has not
increased
根據WG統計,遊戲中彈藥架爆炸的情況沒有增加
- the movement of tanks in WoT works so that each map has a grid and tanks
move on its coordinates, this grid is very, very thick (like, has many points),
the thickness of the grid is variable, but the poits are sometimes less than
1mm (in ingame measures, where a tank is for example 3m tall) apart from each
other
WoT內的移動機制是每張地圖都是建立在由許多座標組成的框格上,這框格非常的大(有很
多點),框格的大小可以變更,但是有時上面的點跟其他點比會小於1公厘(依遊戲中標準來
說,一台坦克有3公尺高)
多點),框格的大小可以變更,但是有時上面的點跟其他點比會小於1公厘(依遊戲中標準來
說,一台坦克有3公尺高)
- SerB states the tier 10 japanese tank STB-1 will be a Leopard-Patton hybrid
Serb表示日本T10中坦STB-1會是一台Leopard-Patton混和體
(讓我猜猜...Leopard的裝甲 + Patton的隱蔽嗎?)
- SerB states that when Havok is introduced, the stuff on your tank
(boxes, tools etc.) will fall off not only when hit by AP shells, but also when
hit by for example HE splash
Serb表示當Havok引入時,坦克外觀上的那些雜物(箱子跟工具之類)除了被AP打到會掉落外
,被HE爆風炸倒也會掉落
- it’s possible the stuff falling off will not only be handled client-side,
but serverside as well (SS: this also implies the fact the Havok physics will
bring changeable armor models like Storm wrote earlier)
雜物掉落的運算除了由客戶端處理外,伺服端也能處理這是可能的(SS:這也代表之前
Storm提到Havok物理引擎使裝甲變更可行由來)
另外SS提到明天會有8.10預覽,而這週會有8.10測試服的消息是錯誤的
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◆ From: 36.237.116.195
※ 編輯: hipponi 來自: 36.237.116.195 (11/26 18:11)
推 :每台跟車中間少了兩個字 "德國"1F 11/26 18:31
→ :STB-1裝甲比豹一硬多了 STB-1 首上80mm 65度=189.3mm2F 11/26 18:38
→ :首下80mm 55度=139.5mm 炮盾195mm 砲塔正面120mm
→ :首下80mm 55度=139.5mm 炮盾195mm 砲塔正面120mm
推 :期待Havok新物理引擎!!4F 11/26 18:39
→ :豹一 首上70mm 60度=140mm 首下50mm 50度=77.8mm5F 11/26 18:41
→ :炮盾65mm 砲塔正面52mm
→ :炮盾65mm 砲塔正面52mm
推 :角度是和垂線的夾角還是水平線的夾角啊?7F 11/26 18:42
→ :垂線8F 11/26 18:46
推 :原來豹一有這麼斜=w= 坦克內空間真的好小9F 11/26 18:48
推 :總覺得8.9還沒玩夠~~8.10就出了~~當初8.8也是...12F 11/26 19:16
推 :又得要開始找MOD13F 11/26 19:23
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