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※ 本文為 terievv 轉寄自 ptt.cc 更新時間: 2013-09-15 01:12:58
看板 WoT
作者 sunshinefish (羽織)
標題 [情報] 9/14 Q&A
時間 Sun Sep 15 00:38:30 2013



原文網址:

http://ftr.wot-news.com/2013/09/14/14-9-2013/

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- Storm on fixing longer waiting times on RU server: “It is now needed to
  trace (SS: as in ‘pin down’) existing problems so they can be fixed later”
  Storm 回答修理俄服等待時間過長的問題: "現在在找已經存在的問題原因是甚麼,所以
  這件事情晚一點才會修"

- Q: “Why are Japanese tankers now so blonde and have names like Emil and
  Dietrich?”
  A: “Those are allied kids on an exchange trip” (SS: currently, Japanese
  crew in Chi Nu Kai – upcoming 8.9 premium Japanese tank – consists
  temporarily of German crewmen”
  Q: "為什麼現在日本組員有像是 Emil 和 Dietrich 這麼閃亮的名字?"
  A: "那些是同盟國的交換學生" (SS: 目前日本 8.9 金車 Chi Nu Kai 暫時會用德國組
  員)

- when you lose, if you recieved certain awards, you will get the same
  XP/credit bonus as if you won (“curagous resistance”). Storm stated that
  other variants (SS: the asking player for example mentioned for damage done)
  are worse for various reasons (and when nagged further about this, he only
  replies: “envy is bad”)
  當你輸掉一場遊戲但有拿到某些特定的獎章,你得到的經驗與銀幣加成與打贏一樣多
  ("英勇的抵抗")。Storm 指出其他形式的獎勵(問題的玩家提到給予造成傷害的獎勵)因
  為眾多原因被認為是最不好的(當繼續追問相關問題的時候,他只回答: "貪心是不好的"
  )


- furthermore for the question above, another player suggested that another
  solution would be to simply reward top players of the losing team, that
  gained most XP. Storm replied that this would also apply to cases when a team lost 15-0 and noone
  in the team showed real curageous resistance, it would be stupid to reward
  such losses.
  關於上面的問題,另一位玩家建議只獎勵輸掉隊伍上得到最多經驗的玩家。Storm 回答
  這樣做的話即便是沒有人真的英勇的抵抗並以 15-0 輸掉也會給予獎勵,會是個很蠢的
  作法。


- regarding the question above yet again, when asked why not simply put a
  minimal XP threshold for such an award, Storm replied: “For each tier the XP
  values are different. Should every tier have its own threshold? That would be
  quite complicated regarding the reward system. And if you manage to get
  exactly 1 XP less than the threshold – wouldn’t you feel sorry?” In other
  words, the medals were chosen as the criteria that are simpliest to
  understand. You get a medal – you get a reward.
  又一次提到上面的問題,問到為什麼不直接對獎勵設個最小經驗的門檻,跨過門檻就給
  予獎勵。Storm 回答說: "每一階的經驗都不一樣,那這樣每一階都要有不同的門檻嗎?
  這樣對於設計獎勵系統會很複雜。而且如果你剛好離門檻只有 1 經驗,你不覺得難過嗎
  ? 換句話說,有沒有得到獎章是個最容易瞭解的標準: 你得到獎章,你就得到獎勵"


- it’s possible that the Sniper medal (regarding the abovementioned reward)
  will be reconsidered, because it’s easy to get and causes the most issues,
  especially for rapid fire guns.
  有可能會重新考慮要不要保留 Sniper 獎章(關於上面提到的獎勵),因為它太容易拿,
  特別是對於射速很高的車子

- it’s not possible to hear enemy tank until it is discovered (lit up by a
  scout)
  在敵方車輛被發現之前不可能聽到對方的聲音

- the bug with the word filter being permanently enabled will be fixed (SS:
  8.9)
  髒話過濾選項一直被打開的問題會修正 (SS: 8.9)

- Storm confirms that the Type 62 model was changed in 8.8 and that its gold
  shells were nerfed and automatically sold for full price
  Storm 確認 Type 62 的模型在 8.8 被改掉了,而且它的金彈被 nerf 且自動以原價售
  出
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◆ From: 36.231.22.113
tonykingtwo :推1F 09/15 01:04

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※ 看板: terievv 文章推薦值: 0 目前人氣: 0 累積人氣: 141 
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