※ 本文為 terievv 轉寄自 ptt.cc 更新時間: 2016-06-17 19:11:29
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作者 標題 [閒聊] 在E3展上讓參加者略感不適的VR遊戲
時間 Fri Jun 17 17:05:34 2016
原文 http://tinyurl.com/gktutqd
Here's the game that keeps making E3 attendees sick - CNET
Sony's big-name PlayStation VR games are pretty disappointing. One is even making people feel sick to their stomachs. ...
Sony's big-name PlayStation VR games are pretty disappointing. One is even making people feel sick to their stomachs. ...
Horror games are supposed to be creepy and claustrophobic, maybe make your
palms sweat. They're not supposed to make you feel like you want to keel over
and vomit.
恐怖遊戲不應該讓你覺得想昏倒或者想噁吐。
On Monday, Sony announced that three big-name game developers would bring
their hottest franchises to the PlayStation VR headset. You'd be able to play
Batman, Final Fantasy and Resident Evil in virtual reality, Sony promised.
蝙蝠俠、FF、生化危機是已確定會發行VR遊戲
But two of those three big games are surprisingly disappointing -- and the
third one is actually making E3 attendees feel sick to their stomachs.
但其中兩款在試玩時讓人感到空前失望,第三款則讓人甚至感到不舒服想吐
(本篇皆原作者本人意見)
By the time I tried Resident Evil 7 today at Sony's E3 booth, word had
already spread. I'd heard from half a dozen journalists and influencers that
something wasn't quite right about Capcom's VR horror experience. I knew that
if I tried it, I'd probably regret it for the rest of the day.
當時關於生化7VR的一些流言已經到處傳了,作者本人決定親自下海測試
But I had to do it, because Capcom had done something no other major video
game developer has been ballsy enough to do -- bring their entire flagship
game to virtual reality instead of just a demo. (In case you missed the news,
you'll be able to play Resident Evil 7, beginning to end, in a PlayStation VR
headset.)
雖然流言不少,但是Capcom是少數大廠有那個LP把他們的主力遊戲以VR呈現並且可以
游玩,並不是展示一些預告或試玩。
At first, it was fine. In fact, it was pretty damn cool. Resident Evil looks
great in VR, and it's incredibly immersive. You can actually peek around
corners before you walk into a room, or quickly look behind you to see if
you're being stalked. And the developers, knowing this, take full advantage.
在還沒開始暈以前,一切都非常的棒
But then, I started to sweat. I got a little dizzy. Suddenly, a huge headache
came out of nowhere.
但是作者開始流汗、頭昏,嚴重的頭痛
What I'm describing is known as "simulator sickness," and it's not new or
unique to Resident Evil. Lots of VR games can make people feel sick if they
feel they've been turned in a direction that doesn't match up to the real
world. Some are more sensitive then others, and I've had people tell me they
never get sick at all in VR. (Yet some of those people tell me Resident Evil
made them sick, too.)
大家都知道這個叫做3D暈,很多VR遊戲也會,當身體不動但視角移動的問題
有些人天生免疫(但是這些免疫者有些也跟作者說生化7也會讓他們不舒服)
有些人天生免疫(但是這些免疫者有些也跟作者說生化7也會讓他們不舒服)
It's not hard to pinpoint the problem. Resident Evil's control scheme, which
allows you to rotate the camera without actually turning your head (or press
a button to instantly "crouch") is the kind of thing that tends to cause a
flare-up in people who get sick in VR.
使用搖桿而非親自蹲下,比較會造成視角移動造成的3D暈
To its credit, Capcom has some time to figure it out: Resident Evil 7 doesn't
ship till the end of January, over seven months from now, and a Capcom rep
says the company's still figuring out the VR controls.
生化7在明年1月底前不會出,Capcom說公司仍然在想辦法解決VR的控制
So that's Resident Evil. What's wrong with Final Fantasy and Batman in VR?
They're what we like to call VR experiences -- not actual games you'll play
more than once.
接下來介紹蝙蝠俠以及FF體驗,"V R 體 驗"
The Final Fantasy XV VR Experience is literally just a disembodied gun that
you shoot at a Final Fantasy monster while several other Final Fantasy
characters bash on it with swords, often passing right through the creature
with no effect. That's followed by a brief sequence where you're seated in a
car next to one of the ladies of Final Fantasy, with nothing to do but stare
at the leather seats and the dusty road.
FFVR體驗就是你拿把槍把怪物打個四分五裂化作光,然後其他FF角色衝進場
模組碰撞設定有點問題,所以會產生角色直接穿過,接著就是你坐在台車上
旁邊有個妹子,除了看看風景和看看妹子以外沒其他事了
模組碰撞設定有點問題,所以會產生角色直接穿過,接著就是你坐在台車上
旁邊有個妹子,除了看看風景和看看妹子以外沒其他事了
Batman: Arkham VR is a bit better -- you get to don the Batsuit, throw
Batarangs, fire grapple guns and descend into the Batcave for target
practice, then analyze a crime scene with other cool tools -- but developer
Rocksteady describes it as an hour-long experience with another hour of
replay value. If you were expecting a whole new Batman: Arkham game where you
traverse Gotham City in VR, you're out of luck.
蝙蝠俠不錯,但是非常短,開發商說只會有一個小時的標準遊玩時間,以及第
二輪的一個小時(可能是雙結局?),如果想體驗整個高譚市你可能會失望的
None of this means there aren't great VR games in Sony's PlayStation VR
line-up. I'm a big fan of Battlezone, EVE: Valkyrie, Rez Infinite, Job
Simulator and more. My colleague Ashley Esqueda tried five fantastic indie
games for PlayStation VR that you'll absolutely want to watch out for.
這上面這些體驗並不代表SONY不會有很好的PSVR遊戲,等看看吧
But if you were hoping traditional big-name game developers would just stroll
onto PlayStation with the killer apps for VR, you should probably know
they're still in the experimentation phase right now.
但是你想在近期就玩到3A等級的VR遊戲,應該是不太可能
開發商現在都只是在實驗階段而已
--
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推 : 科技真是進步啊.....1F 06/17 17:06
推 : 哼哼 反正VR我絕對不玩那種遊戲 無感2F 06/17 17:07
推 : 3D暈真的是VR系統急需解決的大難題3F 06/17 17:07
推 : 杯麵的小丑會是馬克漢米頓配音4F 06/17 17:08
推 : 還好我不會暈5F 06/17 17:08
推 : 自己體質爛怪誰 我玩好幾款VR都沒事7F 06/17 17:09
推 : 一定是沒有裝鼻子8F 06/17 17:09
→ : 就跟你說要弄動作別太激烈的遊戲嘛!!向那個捏口....9F 06/17 17:10
推 : 不可否認,3D暈是VR遊戲會遇到的問題中最嚴重的一個。10F 06/17 17:10
→ : 所以才很多人一直強調RoomScale的重要性,當然,RoomScale
→ : 所以才很多人一直強調RoomScale的重要性,當然,RoomScale
→ : ...不是你不會暈別人就不會啊12F 06/17 17:11
→ : 現在要解決的是如何擴大移動範圍,這點也很多廠商在投入了13F 06/17 17:11
→ : 只不過現在無論軟體商還是硬體商都在實驗中沒錯
→ : 只不過現在無論軟體商還是硬體商都在實驗中沒錯
推 : 如果公司要當怪誰黨大概很快就自爆了wwww15F 06/17 17:13
推 : 記得不是有可以配合VR的運動感應器之類的東西?那個應該16F 06/17 17:13
→ : 可以改善3d暈吧 不過缺點是打電動會很累...
→ : 可以改善3d暈吧 不過缺點是打電動會很累...
推 : 3D暈其實跟癲間一樣18F 06/17 17:13
推 : 3D暈對我來說很慘,基本上都不能玩19F 06/17 17:13
→ : 就是可以原地跑步的那個20F 06/17 17:13
推 : 癲間?21F 06/17 17:14
→ : 癲癇22F 06/17 17:15
推 : 每個人體質有差 有人能連玩八小時太空工程師的轉圈圈23F 06/17 17:15
推 : 癲癇24F 06/17 17:15
→ : 有人玩麥塊不到五分鐘就快暈了25F 06/17 17:16
推 : 這跟去看3D電影會暈就給負雷一樣26F 06/17 17:16
→ : 不解決這問題就賺不到會暈的人的錢27F 06/17 17:17
Virtual Reality Movement System - YouTube
This movement system is based off the movement system within the Book "Ready Player One". The movement is powered by the swinging of the players arms. I've f...
This movement system is based off the movement system within the Book "Ready Player One". The movement is powered by the swinging of the players arms. I've f...
RIPmotion: VR running in place locomotion - YouTube
More info and download available at my website: (or if not available, direct download from dropbox:
More info and download available at my website: (or if not available, direct download from dropbox:
→ : 這可不是嘴砲一句怪誰就能解決的問題啊30F 06/17 17:18
→ : 目前這兩種移動方式應該都要綁定RoomScale(也就是Vive)31F 06/17 17:18
→ : 不用RoomScale就能移動目前看到的是圓形跑步機
→ : 不用RoomScale就能移動目前看到的是圓形跑步機
→ : 我說的流言其實就是"生化7VR會讓你昏個爽"在記者間流傳33F 06/17 17:19
推 : 嚴重的話.....會死!!34F 06/17 17:19
→ : 都還在磨合期要成熟起碼也要幾年後了35F 06/17 17:20
推 : 遊戲玩到死…SAO?36F 06/17 17:21
推 : 體質好啊不就好棒棒? 所以PSVR看體質賣囉?37F 06/17 17:21
推 : 3D暈多玩應該會習慣,第一視角3D剛出時也是玩一會就想吐38F 06/17 17:22
推 : 不過大多人其實就只是頭暈而已 真的會3D暈的沒那麼多39F 06/17 17:22
→ : 當年DOOM也是一堆人玩到頭暈想吐40F 06/17 17:23
推 : 一開始玩CS也是會有點暈 等到玩了大概12小時候就沒差了41F 06/17 17:25
推 : 不爽不要玩啊。 然後那些人就真的不玩了42F 06/17 17:27
→ : 。
→ : 。
推 : 中間有翻反 按按鈕旋轉跟蹲下是暈的主因 不是解決方法44F 06/17 17:29
重看一下真的弄反了,感謝推 : vr體驗有賺有賠 詳情請洽基因說明書(1s內說完45F 06/17 17:29
→ : 會暈主要就是因為視角移動跟你大腦習慣的不符合46F 06/17 17:30
推 : VR要玩需要另外買硬體、接下來還要看體質..越來越少人?47F 06/17 17:30
推 : 玩拔game應該就不用煩惱就是48F 06/17 17:32
※ 編輯: a71085 (111.249.117.216), 06/17/2016 17:33:50→ : 什麼summer lesson大概也是全家同樂49F 06/17 17:33
推 : 3D乳暈50F 06/17 17:34
推 : 之前試玩VIVE時發現用搖桿移動比較容易暈,配上踏步會好一點51F 06/17 17:35
→ : 3D暈是可以適應的嗎??52F 06/17 17:36
→ : 有些人通過訓練可以改善,有些人永遠沒辦法,天生的53F 06/17 17:37
推 : 3D暈不是只要加個鼻子就解決了嗎?54F 06/17 17:38
推 : 話說VR可以坐著玩嗎?55F 06/17 17:41
推 : 從頭到尾都是他VR暈 他只適合回家打紅白雞56F 06/17 17:41
推 : 可以呀,而且有些遊戲也是坐著完的吧,像開車之類的57F 06/17 17:42
→ : 玩
→ : 然後像是neko%%的demo是躺著玩的(遮臉)
→ : 玩
→ : 然後像是neko%%的demo是躺著玩的(遮臉)
推 : 唯一3D暈過的就龍族教義,還是因為太無聊一直轉視角60F 06/17 17:45
→ : 閒晃一個多小時覺得有點想吐才發現不太對勁
→ : 閒晃一個多小時覺得有點想吐才發現不太對勁
→ : 360度跑步機 必備了63F 06/17 17:56
→ : 不意外 當初3DS時就有人開3D會暈 怎樣想都不懂為啥64F 06/17 18:10
→ : VR想必更嚴重 大概就天然嚴選玩家吧
→ : VR想必更嚴重 大概就天然嚴選玩家吧
推 : 3D暈很麻煩,我玩麥塊一開始暈,久了會好一點,但現在又暈..66F 06/17 18:15
→ : 其他動的更兇的遊戲更是沒辦法玩,覺得遺憾.
→ : 其他動的更兇的遊戲更是沒辦法玩,覺得遺憾.
推 : 用搖桿玩VR會加強3D暈68F 06/17 18:42
推 : 我玩FO4也會暈,因為螢幕太大,但玩Vive完全沒事
推 : 我玩FO4也會暈,因為螢幕太大,但玩Vive完全沒事
推 : 還好啦 反正習慣就還好 當初玩cs玩到吐出來到現在就好70F 06/17 18:43
→ : 多了
→ : 多了
→ : 傳說中貼東西在營幕上偽裝成UI界面可以治3D暈72F 06/17 18:44
→ : 個人試過好像有效 但VR沒辦法這樣搞吧
→ : 個人試過好像有效 但VR沒辦法這樣搞吧
推 : 其實懶得用搖桿 有沒有單純用VR看3D影片的方式阿74F 06/17 18:44
推 : 不過要吐槽一下,一般VR的demo都會讓人很驚奇,但怎麼他75F 06/17 18:45
→ : 們從之前到現在都是被抱怨的份
→ : 不用貼東西,只要坐遠讓你的視線可以看到整個螢幕四周就
→ : 行
推 : 但VR就是要讓你整個眼睛貼在螢幕前
→ : 們從之前到現在都是被抱怨的份
→ : 不用貼東西,只要坐遠讓你的視線可以看到整個螢幕四周就
→ : 行
推 : 但VR就是要讓你整個眼睛貼在螢幕前
→ : 3d暈是開發者正在想辦法克服的問題 不是體質就帶過80F 06/17 18:59
→ : VR只賣不會暈+願意買器材的人 能回本嗎X?D81F 06/17 19:06
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