※ 本文為 versitility.bbs. 轉寄自 ptt.cc 更新時間: 2013-02-01 03:29:37
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作者 標題 [外絮] Katarina現況分析
時間 Fri Feb 1 00:46:31 2013
http://na.leagueoflegends.com/board/showthread.php?t=3060867
The Current State of Katarina - An Analysis - League of Legends Community The Current State of Katarina - An Analysis General Discussion ...
本文作者:TiensiNoAkuma,北美ELO 2276的玩家
http://www.lolking.net/summoner/na/398435
這是他寫在北美官方論壇上的文章
分享給各位
Hello,
Most of you probably don't know me, but I'm a pretty avid Katarina player. The
goal of this post is to lead Katarina in the right direction, it is very
difficult to design a champion to be viable in competitive play and balanced in
casual play. For this I commend Riot for their work, keep in mind that their
goal is to make a game that everyone can enjoy, not limited to the upper
echelon of players. The changes I'm giving are only suggestions, a brainstorm
if you will to give people more ideas. If Riot thinks that they're pulling her
in the right direction then that's their choice, I'm merely giving my own
opinion.
哈囉
你們之間可能有很多人不知道我是誰,不過我是一個滿熱心的Kata玩家。這篇文章
的目的是希望可以讓Kata往一個正確的方向調整。要讓一個角色同時在比賽和一般
遊戲裡的可以使用是很困難的,這方面我要給Riot高度評價,他們一直在注意,要
讓遊戲可以讓任何人都玩的開心,而不只是為了高端玩家調整。這裡我所提到的改
變只是建議,如果你們希望的話也可以一起來腦力激盪一下。我只是提供我的意見
,Riot是否認為她現在正處於一個正確的方向是他們的選擇。
的目的是希望可以讓Kata往一個正確的方向調整。要讓一個角色同時在比賽和一般
遊戲裡的可以使用是很困難的,這方面我要給Riot高度評價,他們一直在注意,要
讓遊戲可以讓任何人都玩的開心,而不只是為了高端玩家調整。這裡我所提到的改
變只是建議,如果你們希望的話也可以一起來腦力激盪一下。我只是提供我的意見
,Riot是否認為她現在正處於一個正確的方向是他們的選擇。
P.S. Swing down to see the TL;DR it'll only include current issues and possible
changes
附註:往下看會有一個精簡版的總結,那只會提到目前的一些問題和可能的調整方
向。
__________________________________________________ ______________________
Current State of Kat (Why Tank Kat and Tanky AP Kat are now viable and Glass
Cannon AP Kat has fallen off)
Kata目前的狀況:(為什麼坦Kata和AP坦Kata可行,但玻璃大砲純AP型Kata反而不
再主流的原因)
Notable Changes from Old Katarina - New Katarina:
值得注意的新舊Kata的調整
[.] Q (Bouncing Blades) Range increased, blade bounces are no longer random,
and initial damage decreased. This removed the old unfair Katarina tactic of
throwing blades on a nearby creep which would bounce off and hit the enemy.
Katarina would be able to harass from a safe distance due to this. With the
changes, Katarina players are now encouraged to get within the enemy's range in
order to deal full damage from her Q. These were well thought out changes.
Unfortunately Q is a little bit underwhelming at the moment and squishy
Katarinas might not be willing to get close to deal the additional 15-75 (.15)
damage. A tankier Katarina on the other hand would have no issue walking up to
his enemy to deal extra damage.
Q:射程提昇,彈跳不再是隨機決定,而且初始傷害減少。這讓Kata不再像以前一
樣可以用Q丟小兵然後讓她去彈對方英雄。這改變讓Kata現在開始會進入對方
射程以求得Q的最大傷害,這是很好的想法,但是不幸的是現在的Q沒什麼讓人
驚豔的地方,所以Kata可能不會希望跑近一點去打出額外的15-75(+0.15AP)傷
害。但對一個坦Kata來說這不算什麼問題,就走上去打出額外傷害就好了。
樣可以用Q丟小兵然後讓她去彈對方英雄。這改變讓Kata現在開始會進入對方
射程以求得Q的最大傷害,這是很好的想法,但是不幸的是現在的Q沒什麼讓人
驚豔的地方,所以Kata可能不會希望跑近一點去打出額外的15-75(+0.15AP)傷
害。但對一個坦Kata來說這不算什麼問題,就走上去打出額外傷害就好了。
[.] E (Shunpo) Cooldown increased, Damage decreased. This change turned the old
shunpo which was a high damage nuke with high escape power into a primary
escape spell for Katarina. Especially after giving Katarina a new damage spell
this was the right move to make.
E:CD提昇,傷害降低。這個改變把以前的E同時兼具高傷害爆發和高逃跑能力的技
能轉變成一個主要拿來逃跑的技能,在給Kata多一招傷害技之後這是一個正確的
調整。
能轉變成一個主要拿來逃跑的技能,在給Kata多一招傷害技之後這是一個正確的
調整。
[.] R (Death Lotus) Channel duration decreased (This in turn changed the total
damage output, basically reducing it). Again, after adding a new damage spell
it would be wise to reduce the damage on other spells.
R:持續施法時間降低(傷害量有調整過,所以總傷害是下降的)。再說一次,在加
了另一招傷害技之後調低其他傷害技能的傷害是聰明的決定。
[.] W (Sinister Steel) A new aoe damage spell that provides a short movespeed
boost. This new skill was created to remove old Katarina's reliance on an
unreliable ultimate. Another move in the right direction. No matter how good a
Katarina would be it's nearly impossible to get a full ultimate off against
smart players. In addition with this change Katarina has a much easier time
clearing full waves of creep.
W:新的範圍傷害技能還附贈一個短時間跑速加成。這個技能是為了要降低舊Kata對
一個不穩定的大絕的依賴度。這是另一個正確的選擇。不管Kata玩家玩的再好,
要對其他聰明的玩家打出完整的大絕傷害是幾乎不可能的事。順帶一提,有這招
之後Kata清兵也比以前輕鬆許多。
一個不穩定的大絕的依賴度。這是另一個正確的選擇。不管Kata玩家玩的再好,
要對其他聰明的玩家打出完整的大絕傷害是幾乎不可能的事。順帶一提,有這招
之後Kata清兵也比以前輕鬆許多。
Why is Tank Katarina or Tanky AP Katarina more viable now and used
competitively?
為什麼坦Kata或AP坦Kata更可用,而且甚至在比賽中可行呢?
There is a question that is asked toward every single champion used
competitively: "What can you contribute to the team?" Obviously as a team game
the most successful champions are the ones that contribute the most to a team.
Twisted Fate, Karthus, Shen, and Nocturne all have Global Presence while
Orianna provides slows, AOE hard CC, a shield, and a speed boost. The list goes
on.
我們先問一個在比賽中會被選用的英雄一個問題:「你可以對隊伍提供什麼貢獻?」
明顯的作為一個團隊遊戲,最成功的英雄應該是可以對隊伍提供最多貢獻的角色。像
TF、Karthus、Shen、Noc都有全球流大絕,Orianna提供緩速、範圍硬控場、盾和一
個加速,諸如此類的。
明顯的作為一個團隊遊戲,最成功的英雄應該是可以對隊伍提供最多貢獻的角色。像
TF、Karthus、Shen、Noc都有全球流大絕,Orianna提供緩速、範圍硬控場、盾和一
個加速,諸如此類的。
What does Katarina provide? Damage. That's all she is, an assassin designed to
only deal damage. With the addition of W (Sinister Steel) Katarina became the
aoe mage in competitive play. She might be one of the weaker single target
damage mages, but she's one of the strongest AOE champions. With a full
ultimate without any AP/AD, a katarina can deal 1800 damage to three targets.
This is how champions with limited CC contributes to a team, they deal as much
damage as they can to an enemy team. You rarely see a Veigar, Leblanc, Akali,
Malzahar etc. competitively because they don't contribute as much damage to the
team.
而Kata提供什麼?傷害。她就只有這個,一個設計完全用來輸出的刺客。在加上W之後
Kata在比賽中成為一個可以造成範圍傷害的法師,她可能造成的單體傷害不高,但是
她是造成最大範圍傷害的英雄之一。在沒有任何AP/AD的狀況下Kata轉完大絕可以對三
個目標造成1800傷害,這就是缺乏控場技能的英雄能帶給隊伍的幫助:打出盡可能最
高的傷害。你很少看到Veigar、LeBlanc、Akali或Malzahar之類的英雄出現在比賽裡
,因為他們沒辦法提供那麼多傷害。
Kata在比賽中成為一個可以造成範圍傷害的法師,她可能造成的單體傷害不高,但是
她是造成最大範圍傷害的英雄之一。在沒有任何AP/AD的狀況下Kata轉完大絕可以對三
個目標造成1800傷害,這就是缺乏控場技能的英雄能帶給隊伍的幫助:打出盡可能最
高的傷害。你很少看到Veigar、LeBlanc、Akali或Malzahar之類的英雄出現在比賽裡
,因為他們沒辦法提供那麼多傷害。
This is why you see players stack HP, armor, and magic resist on Katarina and
max W (Sinister Steel). By doing so they can sit in team fights all day,
casting W and R (Death Lotus) whenever they're off cooldown and dealing a ton
of AOE damage. With her W alone and no AP/AD, a Katarina can deal up to 900
damage to an entire team every 4 seconds.
這也是你看到玩家們開始在Kata身上疊血疊物防疊魔防然後先點滿W的原因了。這樣一
來他們可以在會戰時一直待在戰場中心,只要CD轉好就一直放W和R,造成一堆範圍傷
害。在沒有AP/AD的狀況下只靠W就可以讓Kata對對方全隊每四秒造成最多900的傷害。
來他們可以在會戰時一直待在戰場中心,只要CD轉好就一直放W和R,造成一堆範圍傷
害。在沒有AP/AD的狀況下只靠W就可以讓Kata對對方全隊每四秒造成最多900的傷害。
This in turn puts Riot in a tight spot, any increase in ratio will change her
damage output 5 fold, an extra .1 ratio increase in W means a possible .5
damage output increase overall.
這就把Riot放到一個微妙的處境了,如果增加AP係數可能會讓傷害提昇係數的五倍,
舉例來說提高W的AP係數0.1的話可能會讓他多輸出0.5AP的傷害。
Ergo, due to this unstable damage output, Katarina is forced to have mediocre
single target base damage and scaling in order to justify her AOE. Subsequently
AP katarina becomes extremely weak.
因此,為了這樣不穩定的輸出,Kata對單體的基本傷害不強,而完全就是為了範圍傷
害來設計的英雄。這也讓AP Kata變得很弱。
The primary focus of AP Katarina isn't to deal as much damage as possible, it's
to kill everyone before she's killed. High risk for a high reward, just the way
I like it. Her terrible single target damage and the new bruiser meta has
increased the risk, and therefore decreased the popularity of AP Katarina.
對AP Kata來說,她的目標不是盡可能做出傷害,而是在她被殺之前把所有人殺了。
高風險高報酬,我喜歡這樣。但是他糟糕的單體傷害和新的大男Meta讓這個風險提高,
也降低了AP Kata的普及程度。
Possible Changes:
If Riot intends to change Katarina into a primarily single target damage
assassin (I have no idea what they want Katarina to be so they can keep her as
an aoe mage) they'll have to reduce her aoe damage.
可能的改變:
如果Riot希望把Kata改成一個單體傷害的刺客,那他們必須要降低她的範圍傷害。(我
不太知道Riot希望她的定位,或許他們還是希望她是一個範圍傷法師。)
1. Reduce the aoe range of W (Sinister Steel) to one similar to Akali's E
(Crescent Slash)
2. Increase the cooldown of Katarina's W.
1.降低W的範圍,可能可以跟Akali的E範圍類似
2.增加W的CD
__________________________________________________ __________
The real issue is Katarina's passive, she's one of the strongest snowballers
and punishes bad players too easily. I've been at both ends of the spectrum,
I've caught out an unsuspecting player, and from that was able to demolish an
entire enemy team with that mistake. Although the rest of the enemy may have
been well positioned, their single teammate's mistake cost them the whole
fight. On my end, I know exactly how to handle a Katarina, I know her
weaknesses and strengths, and am always in a good position to battle her. But
as soon as one of my teammates makes a mistake, my positioning becomes useless
and the enemy Katarina is able to kill me regardless of how prepared I was for
her.
真正的問題在於Kata的被動,他是最會滾雪球的角色之一,而且很簡單就能打爆爛
玩家。這兩種處境我都親身經歷過。我曾經抓到一個玩家的失誤,從這個失誤讓我
們一口氣打爆對方。即使其他的對方玩家可能都處於安全的位置,一個人的失誤就
可能會造成整場會戰。另一方面,我完全知道該怎麼對付Kata,我知道他的弱點和
強處,而且我也總是處於很好的位置準備好對付他,但只要其中一個隊友犯錯,我
的站位就變得毫無意義,不管我怎樣的準備,對方Kata都可以把我宰了。
玩家。這兩種處境我都親身經歷過。我曾經抓到一個玩家的失誤,從這個失誤讓我
們一口氣打爆對方。即使其他的對方玩家可能都處於安全的位置,一個人的失誤就
可能會造成整場會戰。另一方面,我完全知道該怎麼對付Kata,我知道他的弱點和
強處,而且我也總是處於很好的位置準備好對付他,但只要其中一個隊友犯錯,我
的站位就變得毫無意義,不管我怎樣的準備,對方Kata都可以把我宰了。
Katarina's resets are now too easy to get at lower/mid ELO. With the shift of
damage from her Ultimate (Death Lotus) to her W (Sinister Steel), players don't
have to rely on a well timed Ultimate like old Kat in order to deal high damage
output. The range of W is large and Q (Bouncing Blades) + E (Shunpo) are both
ranged target spells.
Kata現在的重置在中低分區域太容易了。在把傷害從他的大絕轉移到W之後,玩家們
不再需要像舊Kata一樣要依靠一個良好時機的大絕去做出高傷害。W的範圍太大,而
Q和E都是遠距離的指定技能。
不再需要像舊Kata一樣要依靠一個良好時機的大絕去做出高傷害。W的範圍太大,而
Q和E都是遠距離的指定技能。
This ease of play makes it simple to get a reset against less skilled players.
A lot of players don't really know how to peel for squishy allies, CC down high
threats, position themselves, watch the map, save spells etc. Any Katarina can
hop into a teamfight, press some buttons, get a reset, and destroy the entire
enemy team.
這讓對付技巧比較差的玩家的時候很簡單就能取得重置。很多玩家不知道要特別留
意軟皮隊友、用控場把高威脅的角色優先解決、站位、看地圖、保留技能等等。每
個Kata都可以跳進一場會戰,按按鍵、取得重置,然後宰了對方全部。
意軟皮隊友、用控場把高威脅的角色優先解決、站位、看地圖、保留技能等等。每
個Kata都可以跳進一場會戰,按按鍵、取得重置,然後宰了對方全部。
Similar champions with resets include: Darius, Yi, Kha-Zix, Tristana, Akali.
Each of them have their own limitations for these resets, a commonality is
their reliance on mana. Dariuis is must secure a kill with the ultimate (Noxian
Guillotine) in order to get a reset, and even then need's reasonable passive
stacks to deal a lot of damage. Master Yi's Q (Alpha Strike) will only get half
cooldown reset if he get's an assist. Kha-Zix's Leap, Akali's Shadow Dance and
Tristana's Rocket Jump are limited by the skill's damage output in return for
the mobility it provides.
同樣有重置技能的英雄包括:Darius、Yi、Kha'zix、Tristana和Akali。每個人都
有他們重置的一些限制,大部分有法力的限制。Darius的R的重置條件是用R擊殺,
而且還需要疊被動才能打出大量傷害,Yi的Q在只有助攻的時候只能減一半的CD,
Kha'zix的跳、Akali的R和Tristana的跳都由於技能提供的機動力而沒辦法造成很
多傷害。
有他們重置的一些限制,大部分有法力的限制。Darius的R的重置條件是用R擊殺,
而且還需要疊被動才能打出大量傷害,Yi的Q在只有助攻的時候只能減一半的CD,
Kha'zix的跳、Akali的R和Tristana的跳都由於技能提供的機動力而沒辦法造成很
多傷害。
Katarina's limitations to her reset is the current low base damage and low
scaling. This is completely counter intuitive, a champion that is meant to only
provide damage output shouldn't be nerfed by reducing damage output. She needs
to be made harder to play, reset's need to be harder to obtain.
Kata的限制目前來說是他的低基本傷害和低係數,而這是違反設計理念的。一個用
來純粹輸出的英雄不應該用降低輸出來Nerf,他應該要被做的更難使用,重置要更
高的難度來達成。
來純粹輸出的英雄不應該用降低輸出來Nerf,他應該要被做的更難使用,重置要更
高的難度來達成。
Possible Changes: Making Katarina's reset a more difficult to obtain can be
made in many different ways.
可能的改變:讓Kata的重置更難達成有很多方式
1. Assists only provide half the current cooldowns
2. Set a timer so reset's can only be obtained every 5 seconds (This actually
is a very interesting concept, by doing so Katarina player's now are given the
choice to use their now refreshed shunpo to escape from a fight, or commit even
further to a fight that they can die in now that they can't rely on a reset)
3. Reset a particular set of skills (i.e. Only Shunpo and Ultimate)
1.助攻只能取得一半當前CD
2.設每五秒才能取得一次重置的限制(這是個很有趣的概念,這會讓Kata玩家必須
要決定他們的E是要用來逃走或是在他們不能依賴重置的狀況下追的更深)
3.只能重置特定技能(例如只能重置E和R)
Issue: Why Katarina is sometimes so weak and and sometimes too strong
問題:為什麼Kata有時候太弱有時候又太強?
Obviously the reason she feels strong would be her aoe damage output, the more
aoe she dishes out, the more damage she deals overall and she'll feel
incredibly strong. On the other hand if she's in a 1v1 fight she'll feel
extremely underwhelming with her mediocre single target burst.
很明顯的,他在做範圍輸出的時候很強,他放越多招就有越多輸出。另一方面來說
他的單挑很弱,因為他的單體傷害都不夠高。
The cause of this is the shifting of damage output from her Ultimate (Death
Lotus) to W (Sinister Steel).
造成這個問題的原因是因為傷害從R轉移到W。
Intuitively, a champion's ultimate is they're trump card, the skill that can
make them unique and the skill that can change a teamfight. The shift of damage
made Katarina's Ultimate nothing more than a skill made for mediocre damage
output. Every other champion who's ultimate is similarly based on damage output
has a realistically stronger ultimate. Realistically, Katarina's against smart
players will only be able to get a one second ult in, that's effectively 300
damage on a maxed out ultimate. While other champions have instantaneous 550
base damage bursts. Even if Katarina can sit there for 1.5 seconds that's still
only 450 damage. Compared to aoe damage ultimates like ezreal's Trueshot
Barrage and lux's Final Spark, they still deal more damage in an easier manner,
uninterrupted channeling with a large range.
直覺的來說,一個英雄的大絕是他們的王牌,讓他們變得獨特而且可以改變會戰。但
這項改變讓Kata的大絕變得毫無特別之處,只是另一個傷害技能。其他每個大絕以傷
害為主的英雄都有比較高的傷害。實際上,面對聰明的玩家時Kata的大絕大概只會持
續一秒左右,這在她大絕點滿的狀況下只有300傷害,而其他英雄的大絕通常能造成
550的瞬間傷害。即使Kata可以轉1.5秒,也只有450傷害。比較起Ez和Lux的R,他們
的大絕可以造成更多傷害、遠距離而且不會被中斷。
這項改變讓Kata的大絕變得毫無特別之處,只是另一個傷害技能。其他每個大絕以傷
害為主的英雄都有比較高的傷害。實際上,面對聰明的玩家時Kata的大絕大概只會持
續一秒左右,這在她大絕點滿的狀況下只有300傷害,而其他英雄的大絕通常能造成
550的瞬間傷害。即使Kata可以轉1.5秒,也只有450傷害。比較起Ez和Lux的R,他們
的大絕可以造成更多傷害、遠距離而且不會被中斷。
Possible Changes: Increase reliance on Katarina's ultimate while making it more
reliable.
可能的變動:增加Kata大絕的穩定度
1. Death Lotus deals high upfront damage then decreases over time (Similar to
Mordekaiser's Children of the Grave and Nasus's Spirit Fire)
2. Return Death Lotus to it's original 3 second channel to increase damage for
players that time their skills well.
3. Death lotus deals a set amount of damage, the damage becomes spread out the
more targets there are. (Similar to Gragas's Body Slam or Ahri's FireFox <--
Who uses this anyways)
1.R造成比較高的初始傷害,然後隨著時間遞減(像Mord的R或Nasus的E)
2.把R時間改回三秒,這樣對於那些進場時機掌握的比較好的玩家可以做出更多傷害
3.R造成固定傷,但是這個傷害可能會被分散到多個目標(像是Gragas的E或Ahri的E)
Of course with any buff there needs to be a nerf, I suggest nerfing damage
output on other spells.
當然隨著有地方Buff要有其他地方Nerf,我建議可以Nerf其他技能的傷害
That should be it, I need to get back to my studies so I'll see you guys later~
大概就這樣了
TL;DR:
給原文太長懶得看的人:
Tank Kat/Tanky AP Kat are viable because Kat does a lot of AOE damage in team
fights (Just from W (Sinister Blade) if Katarina hits 5 targets she's dealing
900 damage per 4 seconds). Going tanky will allow for more W spams.
坦Kata/AP坦Kata可行的原因是因為他會戰可以造成一堆範圍傷害(只靠W命中5個目標
代表他每四秒可以造成900傷害)。出坦裝可以讓他放更多次W
AP Kat is weak because Riot can't buff base damage and scaling because that'll
increase her AOE damage too much.
AP Kata弱是因為Riot不能在提高她的傷害的基本傷害和係數了,不然她的範圍傷害會
太高
Katarina is too strong among lower level players because she's too easy to play
and snowballs too hard from her passive.
Kata在低端太強,因為她的被動可以太簡單的滾起雪球
Katarina's ultimate is too weak to call itself an ultimate since damage was
moved to W in order to give her some reliable damage.
Kata的大絕作為一個大絕來說太弱,這是因為傷害轉移到W來讓她提供更多穩定傷害。
Possible Changes:
可能的改變:
W (Sinister Blade) Nerf
1. Reduce the aoe range of W (Sinister Steel) to one similar to Akali's E
(Crescent Slash)
2. Increase the cooldown of Katarina's W.
W Nerf
1.降低範圍到和Akali的E範圍差不多
2.增加W冷卻時間
Passive Nerf
1. Assists only provide half the current cooldowns
2. Set a timer so reset's can only be obtained every 5 seconds (This actually
is a very interesting concept, by doing so Katarina player's now are given the
choice to use their now refreshed shunpo to escape from a fight, or commit even
further to a fight that they can die in now that they can't rely on a reset)
3. Reset a particular set of skills (i.e. Only Shunpo and Ultimate)
被動Nerf
1.助攻只降低一半的當前CD
2.每五秒才能觸發被動一次(玩家必須在退場和在不能重置的狀況下繼續追擊抉擇)
3.只重置特定技能(只重置E和R之類的)
Ult Buff
1. Death Lotus deals high upfront damage then decreases over time (Similar to
Mordekaiser's Children of the Grave and Nasus's Spirit Fire)
2. Return Death Lotus to it's original 3 second channel to increase damage for
players that time their skills well.
3. Death lotus deals a set amount of damage, the damage becomes spread out the
more targets there are. (Similar to Gragas's Body Slam or Ahri's FireFox <--
Who uses this anyways)
大絕Buff
1.造成高起始傷害,隨著時間遞減(類似Mord R和Nasus E)
2.改回三秒,讓比較會掌握進場時機的玩家可以造成更多傷害
3.造成固定傷害,但是會分散在複數目標之間(類似Gragas的E或Ahri的E)
Peace,
TiensiNoAkuma
--
翻譯有誤請指正
好長的一篇阿~"~
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※ 發信站: 批踢踢實業坊(ptt.cc)
◆ From: 111.252.125.36
→ :翻譯推.....啊....推雞排用掉了...1F 02/01 00:48
推 :是天之Akuma,這是個老牌玩家了2F 02/01 00:49
推 :推翻譯3F 02/01 00:50
推 :卡特的ㄋㄟㄋㄟ 讚!4F 02/01 00:50
推 :講的很不錯 但不希望Nerf W Buff R 感覺只是走回頭路5F 02/01 00:51
→ :變成更依賴R的英雄...這樣Kata的魅力會減少很多
→ :變成更依賴R的英雄...這樣Kata的魅力會減少很多
推 :五倍那個應該是說AoE有可能製造五倍傷害因此必須較低7F 02/01 00:52
→ :讓kata反而沒辦法當個卓越刺客 單殺變弱重置難
感謝:)→ :讓kata反而沒辦法當個卓越刺客 單殺變弱重置難
推 :搭配某些組合感覺有點OP9F 02/01 00:53
→ :Q的起始傷害是減少10F 02/01 00:53
感謝,看錯了:P推 :我覺得w和r都一起buff會比較好11F 02/01 00:53
→ :真的很討厭依個失誤就被卡特滾起來的情況發生12F 02/01 00:53
→ :Katarina不要躲在推文自肥13F 02/01 00:54
→ :卡特後期沒R都能瞬秒一隻了14F 02/01 00:54
推 :推翻譯15F 02/01 00:54
推 :有人還記得阿離某次被NERF的理由嗎XD16F 02/01 00:55
Ahri can build tanky and still deal a lot of damage這是現在Reddit和官方論壇上的另一串XD
推 :Katarina不要躲在推文自肥17F 02/01 00:55
推 :Katarina不要躲在推文自肥18F 02/01 00:55
推 :坦卡特到底是怎麼出裝比較好啊19F 02/01 00:57
推 :Katarina不要躲在推文自肥20F 02/01 00:58
推 :VB好像是日炎+好戰?21F 02/01 00:58
推 :給懶得看的人應該要放在前面比較好22F 02/01 01:00
原文是擺在最後面,所以我也是直接擺在最後面囉:P推 :難道要學wow限制範圍傷害最大可以到多高(千萬別這樣23F 02/01 01:00
→ :懶得看但是還是硬看 看到後面才發現有簡易版24F 02/01 01:00
推 :補推25F 02/01 01:03
推 :KATA現在算太強 應該NERF26F 02/01 01:03
推 :我是覺得可以參考奶油獅,被動改成免費多放一招無cd27F 02/01 01:03
→ :0.1ap那邊是對五人輸的話 傷害就相當於0.5了28F 02/01 01:04
→ : 出
感謝:)→ : 出
※ 編輯: kaneggyy 來自: 42.78.69.18 (02/01 01:07)
→ :Kata已經連兩波nerf了 現在還好而已.30F 02/01 01:06
→ :沒有坦特蓮娜的話比賽根本很少出現
→ :沒有坦特蓮娜的話比賽根本很少出現
→ :不 還是太強 就像原文講的 抓最弱的滾雪球就贏了32F 02/01 01:07
→ :坦特蓮娜也沒有說真的很強 現只有VB用起來OK33F 02/01 01:07
推 :現在還是很op阿 solo rank很強34F 02/01 01:08
→ :滾不出雪球就完蛋啊...傷害變低 難單殺 壓線期拿不到35F 02/01 01:08
推 :Katarina不要躲在推文自肥36F 02/01 01:08
→ :頭又會醬油 跟蓋倫一樣越來越難看到37F 02/01 01:08
推 :坦特納連得出裝是些什麼啊@@? 直衝冰仗嗎= =?38F 02/01 01:09
→ :我記得是直衝日炎補好戰.39F 02/01 01:09
→ :不太容易有這種事 卡特就算對線期殺不到人40F 02/01 01:10
→ :會戰的時候只要抓對時機進場撿尾刀就可以輕易贏會戰
→ :會戰的時候只要抓對時機進場撿尾刀就可以輕易贏會戰
推 :tl;dr42F 02/01 01:11
推 :蓋輪才無賴吧~先NERF吧43F 02/01 01:13
推 :不要再砍了,因為我愛她。44F 02/01 01:17
→ :核心裝:穿透 火斗 好戰45F 02/01 01:20
→ :剛打ng才被樓上這種kata殺爆46F 02/01 01:23
推 :Soloq坦特蓮娜有點懸就是了 因為很吃隊友47F 02/01 01:24
推 :本來就該Nerf W Buff R 他現在的R 根本只開一秒48F 02/01 01:28
推 :R不太好改吧?改成像手動控制一發一發的按+可移動?49F 02/01 01:38
推 :坦卡特>AP卡特是因為卡特技能是高基傷 低係數50F 02/01 01:39
推 :沒啥好砍的吧,W並沒有像作者寫的那樣攻擊力強,R則51F 02/01 01:40
→ :靠被動重製CD 打出越多的技能基傷52F 02/01 01:40
推 :壓線期拿不到頭...卡特不是都是會戰衝進來滾頭的嗎53F 02/01 01:41
→ :Katarina不要躲在推文自肥 XD
→ :Katarina不要躲在推文自肥 XD
→ :是容易被中斷。在Q跟E的攻擊力都不算強的狀況下被動55F 02/01 01:41
→ :技能強一點又沒啥不妥
→ :技能強一點又沒啥不妥
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