作者 piyo0604 (鯨魚騎士)
標題 [情報] 聯盟戰棋 14.5戰利品系統修改
時間 Mon Feb 26 17:38:58 2024


https://twitter.com/Mortdog/status/1761019549506490633

Coming in 14.5 - Loot Distribution System Overhaul

Back when we first introduced the loot orbs all the way in Set 1, the item and
 gold drops served the primary purpose of offering variance into the game.
Some games you would have a gold opener, other games you might be down some
components but get a spatula, and it was up to your skill to show how you used
 those differing resources each game to try to win. It served its purpose for
the time, and was met with success.


    回顧我們第一次在s1引入戰利品球時,裝備跟金錢掉落給遊戲提供了最大的變數。有些
遊戲中你拿到錢開,另一些遊戲中你可能少了組件但是卻得到了一把鏟子,而這些不同的
資源能不能帶來勝利取決於你這個棋手的強度。當時成功達到了設計它的目的。


But as time went on, our understanding of TFT has changed a lot, as well as
tons of new systems and features that add variance to the game. Players have
learned that gold early is a lot more powerful, and how to use that to get
advantages. At the highest level, the slightest difference, or sometimes
larger ones (tome drop from gold orb) can be the deciding factor. So we agree
it's time to move past that and focus on a more fair loot system.

    但是隨著時光飛逝,我們對戰棋的理解更加深刻。更多像是特性典籍等等的新系統被
加入到這個遊戲。玩家們開始知道錢開強到不行,而且也懂得利用這點去取得優勢。在最
高層級的比賽中,這種最微小的差異更甚是從金色戰利品球掉出來的特性典籍這種大型的
差異可能就是決定一整場遊戲的因素。所以我們確定現在正是時候消除過去的影響並專注
在更加平衡的戰利品系統。



So the first major change her is that at every PVE stage, all players will get
 the same quality and quantity of orbs. This means if you get a gold orb and
two blue orbs, everyone else in the lobby also got a gold orb and two blue
orbs. There should never be a moment where you feel like the game cheated you
or you're just at a massive disadvantage due to bad luck. We think this should
 help the game quite a bit.

    所以第一個大型的改動是在每個野怪關中,所有的玩家將會得到同樣品質且同樣數量
的戰利品。這代表如果你取得了一個金色的戰利品球和兩個藍色的戰利品球,所有同場的
玩家也會獲得一樣的一個金球和兩個藍球。這表示不會再有任何一個時刻會讓你覺得這個
遊戲在搞你,或是因為壞運氣才讓你陷於巨大劣勢。我們覺得這應該對遊戲有點幫助。



However, this isn't to say all variance is gone. If every game was a 3 item 6g
 opener into 2 items and 10g into 4 items, etc...the game would get pretty
stale fast. The loot system does still need SOME game to game variance to make
 each experience unique and increase the combinatoric possibility of outcomes.
 So variant drops on each round are back, and you never know what you will get
 each round. This means gold openers for example, are back. But again, if you
get a gold opener, everyone got one. But no two games should feel the same
anymore.

    然而,這不代表所有的差異性都被消除了。假如每場遊戲都是3組件6塊錢開場而沒有
2組件10塊、4組件等等的開場的話,這遊戲馬上就過氣了。戰利品系統還是需要一些每場
遊戲之間的差異來讓每場感覺不一樣並提升各種結果組合的可能性。所以,開局組件隨機
掉落又回來啦!這代表你永遠也不知道每場會掉什麼東西。這代表錢開又回來了,但同樣
的,如果你是錢開的話也代表同場的其他七個人都是錢開。但再也不會有兩場遊戲是完全
一樣的了。



Finally, we also think that a Tome and 10g from a gold orb aren't the same, so
 we rebalanced every orb to be more fair, and based on when they appear. For
example, the contents of a Gold Orb on Stage 2 is going to be different than
what's in them on Stage 4. And finally, we are introducing a new Prismatic Orb
, which includes some pretty high roll drops including the Masterwork Upgrade.
 (Turns an item into a radiant item). This in conjunction with augments and
portals should make the game to game experience pretty exciting. A bedge
silver augment game can still get woken up by a Prismatic Orb drop!

    最後,我們也覺得從一個金色戰利品球得到一個特性典籍跟10塊並不是等值的,所以
我們重新平衡了各階段出現的戰利品球的價值。例如我在二階段取得了一顆金色戰利品球
,內容物會跟四階段取得的金色戰利品球有一點不一樣。最後,我們介紹新的稜鏡戰利品
球,包含了更猛的掉落物像是大師傑作(把一個普通裝備敲成聖光裝備)。這跟傳送門與海
克斯結合應該會讓每場遊戲更加刺激。一個普通的三銀海克斯無聊場也可能因為稜鏡戰利
品球變得刺激精彩!



We're excited to keep improving TFT and it's core systems, and think this is
another step to continuing on that path. We'll be using the next month to fine
 tune the system as well as we head into the next set, so it seems like the
perfect time to try it out on PBE or Live and let us know what you think. I'll
 also post the current drops for each orb in the post below, so take a look. I
'll also be streaming 14.5 PBE this weekend, so you can try it out with me!

    我們對能改進戰棋和他的核心系統感到興奮,而且我們認為這是往前進步的一大步。
我們會在下一個月使用並微調這套新系統,所以這大概是個在pbe或上線前讓我們知道你
的想法的好機會。我還會發布新的戰利品球獎池在底下,所以請好好看看!我也會在這週
末實況14.5的pbe,所以你們可以跟我一起試試他們!



We're also talking about this now because there's so much coming with the new
set soon! Can't wait to talk about it. Until then, have a great weekend, good
luck TFT competitors, and take it easy :)

    我們還會持續提到這些因為在新賽季還有很多東西等著我們。在此之前,過個好週末
棋手們,好好放輕鬆。:)

戰利品池
https://pbs.twimg.com/media/GHBl2swaAAA5hs-?format=png&name=medium
[圖]

----------------------------
懶人包:錢開回歸,戰利品「球」大家拿到的都一樣(內容物不一定),新增稜鏡戰利品球

好啊,我現在才發現這是2/23的東西 笑死


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※ 發信站: 批踢踢實業坊(ptt.cc), 來自: 36.232.80.251 (臺灣)
※ 作者: piyo0604 2024-02-26 17:38:58
※ 文章代碼(AID): #1bt5mqtQ (LoL)
※ 文章網址: https://www.ptt.cc/bbs/LoL/M.1708940340.A.DDA.html
darkestnight: 什麼時候要把轉職假人這糞圖拿掉1F 02/26 17:40
xiaoxing0228: 轉職假人好玩啊 比賽觀賞性也很夠2F 02/26 17:45
Gaud: 你覺得轉職假人糞,但他是最多人選的圖,連大師積分場也是3F 02/26 17:53
low0511: 轉職假人超多人選欸5F 02/26 17:59
joejerry: 這表示不會再有任何一個時刻會讓你覺得這個遊戲在搞你  嘻嘻6F 02/26 17:59
AAAAAA60211: 轉職就開場決定勝負8F 02/26 18:03
aa851202: 明知道轉職假人非常靠賽,但大家還是想當一次賭狗9F 02/26 18:03
GGinin5566: 感覺戰利品系統要改看過100遍 這次是確定了吧10F 02/26 18:04
ttmm: 假人讚讚必選11F 02/26 18:05
baltimore: 轉職假人超好玩好嗎12F 02/26 18:06
piyo0604: 他說PBE可能還會微調 所以... :)13F 02/26 18:12
rainnawind: 調整方向上中肯到滿滿聖光 這真的是戰棋設計師嗎14F 02/26 18:14
dos01: 轉職假人就制裁公式仔 多那個徽章能讓一些東西變超強 但前提是你要知道那東西強15F 02/26 18:21
TPPlazycow: 我每次排到菁英都一定選假人 反正完本就要老八了不如直接去賭運^^17F 02/26 18:21
poboq0002: 轉職假人確實好玩19F 02/26 18:25
RaysMoon: 只有一樓覺得假人糞嗎……20F 02/26 18:28
piyo0604: 其實我也不喜歡打假人啦 但是那是因為太可怕了 笑死21F 02/26 18:30
※ 編輯: piyo0604 (36.232.80.251 臺灣), 02/26/2024 18:37:06
yusheng0423: 轉職假人超糞22F 02/26 19:05
darren2586: 轉職假人就套皮的淨水監獄23F 02/26 19:22
PRCXi: 上次拿到鄉村電子速射,開場就知道高機率老824F 02/26 19:29
d0922030: 戰利品掉落不一樣真的很靠北 流浪假人超好玩
看一堆拿差不多的互卷一起下去很爽25F 02/26 19:38
Gavatzky 
Gavatzky: 推翻譯27F 02/26 19:41
joanne1452: 只有我覺得比起假人 全彩更糞嗎28F 02/26 19:57
TPPlazycow: 假人是淨水監獄那什麼金級終章算什麼。。29F 02/26 20:21
GGKen: 玩牌就是在賭 當然要再開個假人30F 02/26 20:24

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