作者 ben2227486 (ben2227486)標題 [情報] POE2 12/17 預公告改動 (PN之後釋出)時間 Tue Dec 17 11:37:30 2024
Path of Exile 2 has been live for just over a week! We’ve addressed some
feedback already and are working on more fixes for key pain points in an
upcoming patch. The full patch notes are coming soon, but check out some of
the more significant changes below.
(略),正式公告之後會放出
---Gameplay Features遊戲性改動---
Like we mentioned last week, we’ll be adding the capacity to fast-travel
between Checkpoints within an area, as well as adding many more checkpoints to
areas, generally at all entrances and exits to areas, meaning if you find
these first you’ll be able to instantly travel to them to continue exploring.
之前提過的更多重生點和重生點之間傳送的功能準備要實裝了。
We’ll also be making Passive Point respeccing cheaper especially at higher
levels. It had a relatively aggressive curve getting more expensive with
character level, we have flattened that curve so it doesn’t exponentially
grow as much. This should generally result in approximately 40-50% less gold
cost for respeccing between the start and middle of endgame progression.
現在的天賦重置代價太高了,未來隨著等級漲價的幅度會更為平坦,在遊戲中後期大約會
比現在便宜40~50%。
---Trial of the Sekhemas聖所改動(昇華取得相關)---
Players were finding Trial of the Sekhemas particularly frustrating in close
range so we’ve reworked how Honour Damage scales when in close range, as well
as fixing an important bug that was causing players to take far too much
Honour Damage from Damage over Time. Honour Damage now scales down based on
distance to enemies, when in close range you’ll take 35% less Honour Damage,
tapering off as you are further away from Monsters. Fixed a bug where Damage
over Time was dealing thrice as much damage to Honour as intended, and fixed a
bug where Honour Resistance was only applying to two-thirds of that damage. (
This was confusing for us too)
現在的榮譽值機制對近戰玩家太不友善,將會改成根據敵我距離縮放削減值比例,當敵人
於近戰範圍時約會有35%更少的削減值,隨著敵我距離增加至原比例。另外現在持續傷害
的削減值過高、以及削減值抗性只作用2/3相對於帳面上強度,都是重大BUG,將會修正。
Skitter Golems no longer use basic attacks and instead now just explode.
Serpent Clans burrow and ambush attack now has improved visual telegraphing
and cannot be used from as far away.
Volcanoes created by Rattlecage’s Fissure Slam now last half the duration.
幾個噁心怪物的平衡。對玩家有利。
---Endgame and Monster Balance終局怪物和遊戲平衡---
Generally the balance in Endgame Maps was more punishing than intended, so we
’ve toned down the damage in a number of ways and disabled a certain on-death
effect where the telegraphing was not as clear as it should have been.
大致上來說輿圖的懲罰(難度)比他們預想的高了許多,將會調降怪物傷害和某些死亡後造
成傷害的機制。
Maps no longer have additional elemental resistance penalties inherently
applied at Tier 6 and Tier 11 or higher Maps. It is now consistent across all
of the Endgame.
地圖階級不再有額外抗性懲罰,玩家抗性在所有Tier地圖皆相同。
Chaos Damage now also scales less aggressively over the Endgame.
調降渾沌傷害。
Critical Strikes from monsters now deal 40% less bonus Damage.
調降怪物對你造成的爆擊傷害,約40%更少
Lowered the baseline monster density of Breach Encounters, primarily by
reducing the frequency of the “Elite” monsters appearing.
調降裂痕的怪物生成密度,特別是菁英稀有怪將會顯著減少。
Disabled the Volatile Crystals Modifier, we’ll revisit this in the future
pending telegraphing improvements.
調降Volatile Crystals詞綴效果(大概是紫色死後爆炸的那個),之後會繼續觀察並平衡
。
Purple Explosives created by the Volatile Plants Modifier on Rare Monsters now
deal significantly less Damage.
大幅調降一些怪物的爆炸技能以及死後引爆的技能。
The Siphons Flask Charges Modifier on Monsters now drains ten-times less Flask
Charges per second. (This was unintentionally draining way too many charges)
吸取藥劑充能的怪物詞綴,吸取幅度將會調降至1/10相比現在強度,(現在的過高是個BUG
)。
These changes should generally result in an endgame that is much more
survivable than before and we will continue to address problematic cases as
they arise.
這樣應該能改善終局玩家存活率,會繼續滾動調整。
---Character and Item Balance角色和物品平衡---
We’ve made Charm Modifiers on Belts substantially more common and now appear
at much lower levels. The "of Symbolism" Modifier now appears from level 23
onwards, and the "of Inscription" Modifier now appears from level 64 onwards.
調高腰帶上的護符相關詞綴出現頻率以及調降可以顯現的最低物品等級。
Electrocute is now 25% harder to buildup. (But the Damage Penalty has been
removed from the Support Gem).
觸電將會更難累積(25%更慢),但觸電輔助寶石上的更少傷害效果將會被移除。
Added a new Lightning Damage and Electrocute Cluster to the passive tree in
between the Ranger and Monk sections.
在武僧和遊俠之間區域新增一個觸電相關天賦群。
It is now more difficult to chain-freeze enemies by reducing the amount of
Freeze Buildup applied after a Freeze has been applied.
之後將更難連續冰凍怪物,將會調降已經被冰凍過怪物的冰凍累積速率。
The Hunter's Talisman Notable now grants +1 Charm Slot. The small passive
skills leading up to it now grant the stat it formerly gave. The Charm helper
text has been updated to indicate that you cannot have more than three Charm
Slots unlocked, so that we can add more sources of it in the future.
Hunter's Talisman(護符天賦群)大點之後將給予+1護符欄位,原本的效果則移動至他的
前置天賦小點。
---Skill and Support Gem Balance技能和輔助寶石更新---
Since launch we’ve unfortunately had to nerf a few skills that were far too
overpowered. How do we define overpowered? Basically it's a situation in which
a certain skill is so powerful that players feel no other method of playing
the game is viable.
在EA後我們很不幸地必須nerf多項太過OP的技能,我們對OP的定義是:如果讓玩家覺得只
有那些技能在終局遊戲中使用,其他技能都不堪使用,那就是OP技能。 (OS: 喔是喔阿不
就好棒棒)
Generally speaking we are trying to do this in a way that doesn't make a build
bad (but we can make mistakes!). Ideally any truly meta shifting changes will
only happen at the same time as a content patch with a new league to play in.
基本上來說我們策略會是(在賽季期間)調降OP技能的表現(數值)而非讓他不能玩(機制不
能成立),(但是我們會犯錯! 欸嘿>.O),大方向性的Nerf/Buff和機制改動只會在新賽季
開始的時候執行。
But that doesn't mean we haven't been looking at underpowered skills and
support gems. We’ve got a number of changes planned which should improve some
of these skills. The full list of changes will be in the patch notes but here
is a sample of what you can expect.
但是我們並非(在賽季期間)對那些表現不好技能不聞不問,我們預計會對多個技能進行
更動,正式清單會在patch note公布,下面是一些更動範例:
Improvements to Rolling Slam and all Shield Skills in the Mace section.
改善翻滾重擊和所有盾系技能(槌分類底下)。
Improvements to various Bow Skills, especially the skills used to generate
Frenzy Charges.
改善數個弓系技能,特別是那些用到狂怒球的技能。
Improvements to Bone Spells and Chaos Damage over Time Spells in the Occult
section.
改善秘術分類底下的骨系和混沌DOT系技能
Improvements to various Crossbow Skills, especially those at higher Tiers.
改善十字弓系技能,特別是高階技能。
Improvements to some of the underachieving Quarterstaff abilities.
改善那些效能不如預期細杖技能。
Alongside all of these Skill Gem improvements we’ve also done a pass over the
Support Gems. We’ve added two new Supports and removed or lessened the
penalties on many others, notably the Fire, Lightning and Cold Exposure
Supports.
我們計劃對全輔助寶石進行審閱和必要的改善,同時將會新增兩個輔助寶石和調降那些負
面懲罰效果,例如,火/冰/雷曝曬輔助的傷害懲罰效果。
Added the Tremors Support Gem. Which can be used to give up to multiple more
Aftershocks to Skills, with a damage penalty.
新Tremors輔助寶石,讓你能造成更多次餘震,但有傷害懲罰。
Added the Bidding Support Gem. Which can be used to give more damage to the
Command Skills of Supported Minions.
新Bidding輔助寶石,給予召喚物命令施放技能造成更多傷害,
The Fire Exposure, Lightning Exposure and Cold Exposure Support Gems no longer
penalize Damage of Supported Skills. They now have a Mana Cost Multiplier of
120%.
火/冰/雷曝曬輔助寶石將不再有傷害懲罰,並且魔力消耗增幅調整為120%。
There are also some notable nerfs to a few of the remaining overachieving
skills:
下列OP技能將會顯著地調降效能:
Skeletal Arsonists Spirit costs now match the other two Skeleton Mages, this
should result in a slight decrease in the number of Arsonists at a higher
level.
調降骷髏縱火者的性能,使他跟其他兩骷髏召喚物強度一致,召喚物數量將會小幅度降低
。
A nerf to the damage over time component on very high levels of Tornado and
Vine Arrow. These were never intended to be dealing damage themselves, but
more so act as a way for other skills to propagate damage.
降低龍捲射擊和藤蔓箭矢在高技能等級的傷害。這些技能應該要是輔助攻擊技能而非主力
技。(OS: 上一個很喜歡教玩家怎麼玩遊戲的下場你們沒看到是不是)
Magnetic Salvo can now only use your stuck Lightning Arrows as opposed to
those created by your Party Members.
電磁齊射只會引爆你自己射出的箭矢,而非包含你隊友的。
As we wind down for the holiday season we wanted to thank you all for our most
successful launch so far, we could not have done it without all of your
support. A lot of our team will begin to take some much needed rest over the
next few weeks but we look forward to getting back in the new year refreshed
and ready for an exciting year of development in 2025. Happy Holidays, Exiles!
沒有各位玩家的幫忙(找出OP技能)我們就不能趕在新年假期前做出這些變更(nerf)! 我們
要去放假囉大家年後見。開心吧流亡者們,好好享受:)
--
※ 發信站: 批踢踢實業坊(ptt.cc), 來自: 210.61.233.86 (臺灣)
※ 作者: ben2227486 2024-12-17 11:37:30
※ 文章代碼(AID): #1dOF7y-t (PathofExile)
※ 文章網址: https://www.ptt.cc/bbs/PathofExile/M.1734406652.A.FB7.html
推 SoulFaith: 裂痕怪減少算nerf了吧…還減少精英怪1F 12/17 11:40
推 wody: 趁機問,沒人覺得地圖鑰匙過少嗎2F 12/17 11:41
※ 編輯: ben2227486 (210.61.233.86 臺灣), 12/17/2024 11:43:14
推 leo79415: 與圖天賦點相關的上去就用不完了3F 12/17 11:44
推 chovanas: 快要跟暴雪一樣臭了,真有你的ggg4F 12/17 11:44
※ 編輯: ben2227486 (210.61.233.86 臺灣), 12/17/2024 11:45:56
→ zseineo: Volatile Plants是易爆植物 會長出幾根植物噴紫色小球
圖超多吧 圖天賦要點
講超可能有點誇張但我打到T14了也沒斷圖過5F 12/17 11:45
推 DEVIN929: 順便問patch甚麼時候上 還是預告而已會活到年後12F 12/17 11:51
推 westwade: 冰凍施放:不會砍到不能玩?13F 12/17 11:51
推 ppp62008: 快修24h2的微軟更新導致遊戲崩潰啊..17F 12/17 12:04
推 TWayne: 我的觸電流響起了警報聲19F 12/17 12:14
推 Truer: 地圖鑰匙真的超少...天賦都點了20F 12/17 12:15
推 as920051: 地圖鑰匙如果翻車確實不夠用21F 12/17 12:16
推 cloud0607: 圖數量天賦點上去+插石碑 不太可能斷圖 但掉低等圖很煩22F 12/17 12:17
→ ben2227486: 說起來還好我在練舞棍女術士,觸電冰凍這樣改我反而可以改串觸電輔助了23F 12/17 12:18
→ cloud0607: 那個裂痕怪數量很白癡 高等圖清不光怪瘋狂來被包死25F 12/17 12:19
推 murray: 低等的時候感覺圖比較難掉? 我在T4也打到斷圖 天賦地圖相關都點了 但是打白地圖大概3-4張才會噴一張地圖26F 12/17 12:20
推 LyeTo1231: 混沌、骨系法術Buff…血法能重見天日嗎?28F 12/17 12:20
→ cloud0607: 圖要肯點通貨 基本只打黃圖 打藍圖很容易斷29F 12/17 12:22
推 wody: T4斷圖+1 翻車幾次就都只剩下1級可用
慘到要跟npc買一級刷 打整晚經驗都不會動..30F 12/17 12:22
推 murray: 跟玩家買比較划算 買1級的很快就破產了33F 12/17 12:24
→ cloud0607: 會常翻車就是機體不夠 去拍賣搜裝 肯投入資源才有產出34F 12/17 12:24
推 wody: 血兩千 抗都七八成滿 整晚魂斗羅誰能不翻車35F 12/17 12:24
→ murray: 對 我也是白圖打到斷圖後才想到應該要用通貨去刷36F 12/17 12:24
→ wody: 不小心滾進阿怪的懷抱中就腳軟了37F 12/17 12:25
→ cloud0607: 打白圖一定斷成白癡 最窮也要T5以下點藍圖 金圖絕不虧38F 12/17 12:26
推 murray: 真的斷圖就交易頻找玩家買 1E可以買大概7-8張T7左右的圖39F 12/17 12:27
推 wody: 圖點通貨?是天賦點掉通貨?用通貨買key?40F 12/17 12:27
推 zeolas: 幹,我冰法被砍了重練召喚現在又被砍了…41F 12/17 12:27
→ murray: 白圖可以用蛻變便藍圖 有加掉落率42F 12/17 12:28
→ wody: 1:7的話那還滾得起來 昨天查是1:1 晚點來找貨源43F 12/17 12:28
推 westwade: 去拍賣搜裝 那沒拍賣怎麼辦44F 12/17 12:28
推 cloud0607: 天賦向右點圖掉落數量 然後用通貨把圖升級45F 12/17 12:29
→ murray: 交易網站上好像沒辦法一買多 所以要在交易頻找46F 12/17 12:29
→ murray: 然後主機板本我根本不知道怎麼看交易頻道 我請PC的朋友幫我買...XD48F 12/17 12:29
推 IAmLaguna: 現在點金跟日本壓縮機一樣稀少阿 不都銳變+增幅? x)51F 12/17 12:30
推 wody: 通貨還可以點鑰匙!學費了52F 12/17 12:30
→ cloud0607: 至少至少都要點藍啦 銳變+增幅滿地板都是53F 12/17 12:30
推 centaurjr: 主機板聖所失敗無法離開要改了沒....54F 12/17 12:31
推 murray: 主機板本很多功能提示都做得不完整 還有剩所失敗只能重開56F 12/17 12:32
推 weboau: 白癡公司 吃到D4的大便是嗎57F 12/17 12:38
推 mhwsadb45: 我只有不爽死一次的地圖 技能反正現在還在ea可以調整但是正式版死一次就沒圖實在是受不了 掉落差 圖大 又只能一次 還有一堆死後效果58F 12/17 12:38
推 centaurjr: 還有主機板的交易所跟沒有一樣,使用難度跟叫新手打格鬥遊戲難度差不多61F 12/17 12:38
推 gcar: 圖少或太低遇到腐化地圖,富貴石加寶珠污染化上去有機會更高的地圖,而且數量更多
另外一階地圖商店可以無限買,三個可以合成一個二階,不然就ex買圖63F 12/17 12:39
推 mhwsadb45: 個人覺得劇情部分很好玩 但是地圖我覺得可以等正式版調整不要這摸糞再玩67F 12/17 12:43
推 wolver: 要拍賣場買裝才能刷,夢回DDD,真是懷念69F 12/17 12:43
→ mhwsadb45: 近戰還是白癡就是了 我血法三抗不滿不會死 武僧三抗滿死好死滿
媽的還一堆混沌傷的地圖效果 受不了70F 12/17 12:44
推 centaurjr: 問題是DDD拍賣場好用多了,這還要自己交易XD73F 12/17 12:45
推 hecaton: 以前會笑Vision 現在PoE2最缺的反而是這個 ㄏㄏ 三個月內希望至少出一版Roadmap/Reflection75F 12/17 12:49
推 amsmsk: 學DDDD 直接把所有技能砍成垃圾就平衡了77F 12/17 12:57
推 cloud0607: 也是有BUFF啦 但沒上線之前誰知道能不能玩78F 12/17 13:05
→ zseineo: 不知道十字弓技能BUFF怎樣79F 12/17 13:07
推 mhwsadb45: 現在都是平衡跟獎勵不夠的問題 至少por內容是充足的 跟d4比 另外練等級劇情也比d4好 正式版章節多之後 大圖應該會減少 以前三章跑三次也是一堆水時間的三層樓地圖81F 12/17 13:09
推 bollseven: 現在感覺已經季末了可以水道刷EX直接買抗性裝買圖84F 12/17 13:12
推 mhwsadb45: 才一週而已 還沒季末 尤其是這次新手一大堆85F 12/17 13:14
推 GlowNight246: 真的好多新手 看steamdb 昨天巔峰還有43萬人
這還沒有算上官方客戶端跟其他平台的86F 12/17 13:16
推 DEVIN929: 練等劇情嗎 poe2章節跑完劇情我不知道在說什麼 還是一定要玩過1才知道嗎 而且act3中段我直接跟朋友吐槽下面一個大太陽(?)都沒發現耶 隔熱這麼好88F 12/17 13:19
→ amsmsk: 我是不覺得那陰間地圖劇情體驗比DDDD好= =92F 12/17 13:31
推 drinkmywater: 大家都不會斷圖 就只有你在斷圖的時候 要想一下天賦有沒有點錯 富豪上了沒 一堆攻略去翻一翻吧93F 12/17 13:34
推 MoWilliams: 瓦爾人科技這麼猛 都能人造太陽了 把他藏起來也還好95F 12/17 13:34
噓 suireky: 以前都在笑DDDD用腳做平衡 才發覺還有更糟的96F 12/17 13:35
→ drinkmywater: 武僧要走es 現在能走es確還在撐血的 腦袋跟角色頭都會破掉 撐es 就算是t16根本無感橫著走97F 12/17 13:36
推 mhwsadb45: 跟你說大多數人可能還在殘酷第一張 我記得實況的speedrun三章兩難度都要10小時以上了99F 12/17 13:47
推 mirika: ds的9小時是建立在熟悉1代的老玩家的標準啦
新玩家慢慢摸索就好了102F 12/17 13:52
→ mhwsadb45: 我是聽zizirain聊天時 他說某個蠻有經驗的實況主跑了13小時的樣子 不過對新手跟休閒可能跑20小時都沒問題 我自己第一輪所有任務都做也跑蠻久的 第二輪只跑給點數抗性的就很快104F 12/17 13:56
推 Bewho: ds的9小是第二隻角色了吧,有裝備和金幣支援了108F 12/17 14:00
推 mirika: 有這麼多新玩家還在玩已經痛哭流涕了109F 12/17 14:00
→ Bewho: 一般玩家打完6章大概20小時左右110F 12/17 14:01
推 drinkmywater: 也是啦 有裝跟沒裝差很多 我忘記他是小隻的九小….. 我想說我第二隻跑劇情也是一天就進輿圖了
第一次跑13小超屌吧 那地圖比poe1垃圾超多 1代大多數都在右上 現在有些點他媽的在中間啊 繞一圈才發現111F 12/17 14:02
推 RanoTOr: 經典GGG 先噁心你再來改115F 12/17 14:30
推 sam15213408: 冰凍第二次累積就夠慢了,還砍? 冰凍都要被冰凍了117F 12/17 14:39
推 wuchianlin: 幹主角根本世界亂源,瓦爾會滅亡都是他害的121F 12/17 15:27
→ su4vu6: 有裝備 知道路怎麼走後 就很快阿
一開始拓荒慢 是因為要探索 要試錯122F 12/17 15:38
推 DEVIN929: 滅亡是因為亂開傳送門害的嗎124F 12/17 15:45
推 drinkmywater: 每個職業曲線都差很多 越平滑的 主線越輕鬆 有的是進入第二章起飛
說錯第二難度125F 12/17 15:47
推 IAmLaguna: 像戰士第二章拿到眾神之錘之後王跟黃怪就亂秒一通 XD殘忍難度 說錯= =128F 12/17 15:50
推 DiAbLoE: 錘近戰的技能應該要全面重做吧130F 12/17 16:29
推 fff417: 不把地圖倉庫頁做出來真的很怠惰欸GGG131F 12/17 17:00
→ su4vu6: 地圖難在沒有倉庫頁 有夠麻煩133F 12/17 17:19
推 metroid0104: 輿圖要改成新模式也不是最近才決定的,GGG不同時把倉庫頁做出來我看是故意讓你多買一些倉庫頁
不同時把輿圖倉庫頁做出來134F 12/17 17:33
推 Hopeless: 奇怪 一堆人罵 我倒是給推
反正一代也早就是這種哪招出頭就砍那招 你各位還不是玩得很開心 結果一代各種因素反而機體越變越強137F 12/17 18:06
推 mcpsmcps: 砍這個應該所有要去玩的都知道會被砍 根本沒差==140F 12/17 18:09
→ Hopeless: 而且現在二代EA只開放了部分職業和部分武器技能 這代表最晚正式上的時候一定又有新技能被玩壞141F 12/17 18:09
推 drinkmywater: 回133樓 我就是說做個地圖頁到底多難啊 == 一代轉過來結果不能用143F 12/17 18:13
→ Hopeless: 現在把明顯讓玩家很不舒服的東西 例如白癡紫色炸彈 改這些糟糕體驗是給推的 我還希望地圖改小跟輿圖換界石和輿圖終局再改一下 這樣就很好了145F 12/17 18:13
→ ben2227486: 我是覺得整體怪物數量應該要再少個5成然後速度改慢讓玩家有時間反應 血量更多更難纏我沒意見 要讓玩家有操作空間 而不是整天被怪圍毆不是秒怪就是被秒149F 12/17 18:53
推 Hopeless: 應該說一代是個相對拚角色屬性的遊戲 被秒也就算了
二代你要做成這樣 應該是把會秒殺的招做的更慢跟更明顯你想做的讓我們跟怪物有互動 就應該這樣 而不是一代套下去152F 12/17 18:54
推 quen6788: 雖然有nerf但整體來說還行啦156F 12/17 18:59
推 westwade: 我就問哪個魂類遊戲小兵跟無雙一樣多的。還會把你圍在牆角動不了157F 12/17 19:03
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