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※ 本文轉寄自 ptt.cc 更新時間: 2020-07-28 19:07:58
看板 C_Chat
作者 wizardfizban (瘋法師)
標題 [閒聊] 最後生還者2有超過2,000人參於製作....
時間 Tue Jul 28 18:50:21 2020


https://twitter.com/VG247/status/1287737521426829313
[圖]
VG247
@VG247
Over 2,000 people and 14 outsourced studios worked on The Last of Us Part 2 https://www.vg247.com/2020/07/27/the-last-of-us-part-2-cast-crew/ …
[圖]

一開始是VG247做了這個報導

Over 2,000 people and 14 outsourced studios worked on The Last of Us Part 2

然後就開始有業者的人跳出來了...

EA的執行製作人出來回應

https://twitter.com/s3rioussam/status/1287754079381356550
[圖]
Sam Sharma
@s3rioussam
If you're surprised at this, boy do I have stories for you about AAA game dev.
It take a monumental effort to ship these blockbusters and the business and budgets are astounding.
(no "is this sustainable" discourse in my menchies)https://twitter.com/VG247/status/1287737521426829313 …
Over 2,000 people and 14 outsourced studios worked on The Last of Us Part 2 https://www.vg247.com/2020/07/27/the-last-of-us-part-2-cast-crew/ …

If you're surprised at this, boy do I have stories for you about AAA game dev.
It take a monumental effort to ship these blockbusters and the business and
budgets are astounding.
(no "is this sustainable" discourse in my menchies)

如果你對此感到驚訝,那我要告訴你一些有關AAA遊戲的事.....

(下略)

====

也有這個...

https://twitter.com/elliejoypanic/status/1287794207088709635
[圖]
El
@elliejoypanic
Most Ubisoft games have 10-15 studios and literally thousands of people working on them. Most of your favourite AAA titles have large amounts of outscourcing, along with heavy lifting shared by other studios within a company/publisher.https://twitter.com/s3rioussam/status/1287754079381356550 …
If you're surprised at this, boy do I have stories for you about AAA game dev.
It take a monumental effort to ship these blockbusters and the business and budgets are astounding.
(no "is this sustainable" discourse in my menchies) https://twitter.com/VG247/status/1287737521426829313 …

Most Ubisoft games have 10-15 studios and literally thousands of people
working on them. Most of your favourite AAA titles have large amounts of
outscourcing, along with heavy lifting shared by other studios within a
company/publisher.

多數Ubisoft遊戲都有10到15個工作室和數以千計在其中工作的人們參於。 (下略)

又或著像這個...

https://twitter.com/ZenOfDesign/status/1287801361984376832
[圖]
Damion Schubert, Grumpy Old Designer
@ZenOfDesign
That’s adorable.

Signed, the SWTOR team.

That’s adorable.

Signed, the SWTOR team.

這 (指新聞) 真可愛。

SWTOR團隊簽署

====

這串討論蠻有趣的.....

其實去看原新聞就知道是在說頑皮狗多辛苦,最後生還者2很棒之類的新聞...

結果吊出不少3A級工作室的人在回應:3A遊戲不都這樣做的嗎?

--
「把已經倒下的人們的願望,還有未來的人們的希望,把這二種心情全都織入雙重螺旋
        之中,挖出通往明天的道路。那就是天元突破,那就是Gurren-Lagann,
                  我的鑽頭....是用來開天闢地的鑽頭啊!!」
                      ── 西蒙 《天元突破 紅蓮之眼》

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gaym19: 就想表達自己多努力啊1F 07/28 18:51
audi1005: 劇情上有公關上的努力一半就好了2F 07/28 18:52
gaym19: 但玩家只知道兩千人超時加班沒加班費做出款糞game3F 07/28 18:52
sarevork: 就開始哭哭找安慰阿 我們很辛苦ㄋㄟ4F 07/28 18:53
qsx889: 喔 是喔5F 07/28 18:54
aggressorX: XDD 可憐哪 現在講什麼都會被轟6F 07/28 18:54
dnek: 跟某些垃圾品牌炸鍋時拿員工出來擋一樣,呵呵7F 07/28 18:55
dennisdecade: GF:嫩 我只要六百多人8F 07/28 18:55
Aggro: 2000人做出糞game 這是討罵吧9F 07/28 18:55
lexmrkz32: 跟玩家說這些幹嘛,問題又不是玩家是某個智障啊~10F 07/28 18:57
henry1234562: 有很多人參與製作 花很多經費跟時間 都不是藉口11F 07/28 18:58
howdo1793: 我本來不想講的 我賣雞排 每天都有在換新油12F 07/28 18:58
BDrip: 討拍13F 07/28 18:58
waijr: 這麼多人也沒有人敢講真話幹爆製作人14F 07/28 18:58
jeeyi345: That’s adorable XD15F 07/28 18:58
henry1234562: 你寫出一個狗屁不通 豪無邏輯的論文 跟教授說你花多16F 07/28 18:59
henry1234562: 少功夫寫出來 誰會理你
torukumato: 可憐 兩千人一起陪葬18F 07/28 18:59
waijr: 像雅達利大崩潰一樣可悲19F 07/28 18:59
henry1234562: 事實就是 花這麼多成本還只做出一個糞作 更該被罵20F 07/28 18:59
mrmowmow: ubi的遊戲有千人製作,這我真的是嚇傻了21F 07/28 19:00
henry1234562: 更可笑的是 做出糞作的最高負責人還成天在推託責任22F 07/28 19:00

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