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※ 本文為 doracacazin 轉寄自 ptt.cc 更新時間: 2013-05-16 08:55:05
看板 LoL
作者 iamalam2005 (山風)
標題 Re: [情報] Patch 3.7 Notes 更新日誌
時間 Thu May 16 08:10:27 2013


※ 引述《a2364983 (可憐的小孩)》之銘言:
: http://www.reignofgaming.net/news/24262-patch-3-7-notes-custom-item-sets
Patch 3.7 Notes - Custom Item Sets! - News - Reign of Gaming
[圖]
Patch 3.7 Notes - Custom Item Sets! Originally Posted by Riot (View RedTracker Source) Akali These two changes are intended to give Akali's kit so... ...
 
: 影片
: http://youtu.be/Od10884Mv7M
3.7 Patch Preview - YouTube
Break out the nerf guns and buff pads: it's time for another round of the Patch Preview. Click here to sign up and play League of Legends for free:

 
: 版本名稱叫做自訂道具 custom item
: 好像是可以自訂快速買裝那排
: Akali
: These two changes are intended to give Akali's kit some utility. With
: Twilight Shroud now granting vision where it's placed, Akali can perform
: interesting jungle and lane jukes by first casting Twilight Shroud to gain
: vision of an enemy or jungle monster, and then using Shadow Dance as an
: escape tool. Overall, it should be a cool little trick that adds some depth
: to this ability.
:     Twilight Shroud
:         Now grants vision in the area of effect
:     Shadow Dance
:         Essence of Shadow charge time reduced to 30/22.5/15 seconds from
: 35/25/15

阿卡利(Buff)

暮光庇護(W)

現在可以獲得該區域的視野,這讓阿卡利有更靈活的作戰能力。她可以利用
暮光庇護所獲得的視野在叢林區與線上玩弄敵人。

暗影之舞(R)

冷卻時間從35/25/15減少為30/22.5/15

: Caitlyn
: Caitlyn was crowding out a lot of other AD champions with her potent siege
: capabilities and strong lane trading potential. We wanted to highlight her
: weakness to extended trades as a sniper by reducing her base attack speed.
: Additionally, by removing the accrual of headshot stacks when attacking
: turrets, it'll be a little more difficult for Caitlyn to perpetually siege
: towers in early game while zoning out enemies with the threat of a headshot.
:     Base Attack Speed reduced to 0.625 from 0.668
:     Attack Speed per level increased to 4% from 3%
:     Headshot
:         No longer gains stacks when attacking structures

凱特琳(Nerf)

下路的換血優勢時在太強了,都讓她摸頭就飽了。我們希望突顯她身為一個手長ADC的
弱點,因此降低了她的基礎攻速。被動的修改是為了避免她一邊點塔一邊Zoom out對手。
現在他的對手可以比較不用擔心,凱特琳點塔點到一半就給他一個被動爆頭。

基礎攻速從0.668下修到0.625;但攻速成長從每級3%增加到4%。

點塔時不再累積被動。

: Cassiopeia
:     Twin Fang
:         Now counts as a single target spell for the sake of items like
: Rylai's Crystal Scepter

卡莎碧雅

雙生毒牙(E)現在會正確的觸發冰晶節杖的單體緩速效果

: Diana
: As a melee champion, Diana should have an inherent weakness to lane harass.
: These changes are to reduce some of the safe and efficient wave clear Diana
: was getting from auto-attacking with her shield up in lane.
: The shield change will help Diana in mid- to late-game team fights when she
: needs to dive into multiple enemies to engage. Before the changes, Diana's
: shield refreshed almost immediately and she got no benefit from the first
: stack unless she took damage very quickly upon initiating. Now with her
: shields stacking on top of each other, Diana will gain a little more
: survivability in these kind of engagements.
:     Moonsilver Blade
:         Damage reduced to
: 20/25/30/35/40/50/60/70/80/90/105/120/135/155/175/200/225/250 (+0.6 Ability
: Power) from 20/25/30/40/50/65/80/95/110/125/140/155/175/195/215/240/265/290
: (+0.6 Ability Power)
:         Range of the cleave behind Diana reduced
:     Pale Cascade
:         Total damage changed to 66/102/138/174/210 from 60/105/150/195/240
:         Shield reduced to 40/55/70/85/100 (+0.3 Ability Power) from
: 55/80/105/130/155 (+0.45 Ability Power)
:         The second application of the shield now stacks with the first shield
: instead of replacing it

黛安娜

身為一個近戰角色,她在線上應該要有天生的弱勢。我們改動了她的護盾與普攻,讓她
無法在線上那麼安全的清兵,但這些弱勢會在中後期的團戰中被彌補回來。

在此之前,黛安娜的護盾在線上清兵時一開啟就會立即刷新(三顆球被小兵吃掉),導致她
無法從第一階段的護盾獲得任何助益。(除非第一階段的盾被秒破)

修改之後,她的盾會堆疊而非刷新,讓她在後期的侵略時有更好的生存力。

銀月之刃(被動)

傷害從 20/25/30/40/50/65/80/95/110/125/140/155/175/195/215/240/265/290 (+0.6 AP)
下修成 20/25/30/35/40/50/60/70/80/90/105/120/135/155/175/200/225/250 (+0.6 AP)

蒼白月瀑(W)

總傷害從 60/105/150/195/240 改動成 66/102/138/174/210
護盾值從 55/80/105/130/155 (+0.45 AP)下修成40/55/70/85/100 (+0.3 AP)
現在第二次的護盾會堆疊而非刷新。

: Elise
: Removing the bonus Armor and Magic Resist in Spider Form while increasing the
: ability power ratio on Skittering Frenzy will better position Elise's
: offensive capabilities and vulnerabilities. Elise continues to be a very
: strong lane bully; she will just need to think carefully about when she can
: win a trade.
:     Skittering Frenzy
:         Ability Power ratio increased to 0.04 from 0.02
:     Spider Form
:         No longer grants bonus Armor and Magic Resist

依利絲

現在蜘蛛型態不會提供額外的雙防(Nid表示愉悅)。但是我們增加了她蜘蛛型態W的傷害。
她在線上仍然很強勢,但需要更謹慎的考慮換血的時機。

掠食者的狂喜(W) 蜘蛛型態

生命回復的AP係數從0.02增加為0.04

: Jarvan IV
:     Demacian Standard
:         Vision radius of the Standard reduced to 700 from 850

嘉文四世(Nerf)

旗子所獲得的視野半徑從 850 減少為 700

: Karma
:     Inner Flame
:         Mantra Bonus - Soulflare
:             Slow area now spawns directly under the primary target

卡瑪

生靈火魂 (R-Q)

現在會在命中目標之後立即產生緩速區域。

: Miss Fortune
: Miss Fortune excels at trading in lanes, but her Impure Shots were building
: too quickly and dealing too much burst damage with the use of Double Up. With
: this change, Miss Fortune loses some of her burst potential, but will do
: around the same damage in extended trades.
:     Impure Shots
:         Passive
:             Max stacks increased to 5 from 4
:             Damage per stack reduced to 4/6/8/10/12 from 6/8/10/12/14

好運姐

下路路霸,沒有之一。W配合Q疊的太快。我們改動了她的爆發傷害,好運必須拉長她
每次的換血時間才可以堆疊出相同的傷害。

不潔射擊(W)

被動可以疊加的層數從四層增加到五層。
每一層所造成的額外傷害從 6/8/10/12/14 降低到 4/6/8/10/12。

: Mordekaiser
:     Recommend items updated

魔鬥凱薩

調整推薦出裝。

: Nami
: These general usability buffs are for Nami to feel more impactful in team
: fights and skirmishes. In particular, with Surging Tides giving more movement
: speed and Aqua Prison having a longer stun duration, Nami players should feel
: better about playing aggressive in a lane.
:     Basic Attack Missile Speed increased to 1500 from 1350
:     Surging Tides
:         Bonus Movement Speed increased to 40 from 30
:     Aqua Prison
:         Stun duration increased to 1.5 seconds from 1.25

人魚娜米

這些改動會讓娜米的玩家在團隊中有更明顯的影響力。

普攻動畫的速度從 1300 加快到 1500
被動的跑速增益從 30 增加為 40
禁錮水牢(Q) 的暈眩時間從 1.25 秒增加為 1.5 秒。

: Nunu
: Nunu naturally fits in the jungle with his strong objective control and high
: map mobility - these changes should add more depth within that role. Above
: all, we want Consume to be a cool spell -Consume has traditionally languished
: in late game for everything besides objective control, so making it an
: attractive spell with these changes adds more depth and rank-up incentive.
:     Consume
:         Damage increased to 600/700/800/900/1000 from 500/600/700/800/900
:         Healing reduced to 90/130/170/210/250 from 125/180/235/290/345
:         Healing ratio reduced to 0.75 from 1.0
:         Consume now grants bonuses for 120/150/180/210/240 seconds based on
: the type of monster consume was used on:
:             Golem-type monsters grant 10% increased size and maximum Health
:             Lizard-type monsters grant Nunu's attacks and spells additional
: magic damage equal to 1% of Nunu's maximum Health
:             Wraith or Wolf-type monsters grant 15% movement speed for 3
: seconds after Nunu kills a unit

Nunu努努

努努一直是一位很好的打野者,擁有強大的地圖控制力。但她的Q後期除了被動的控制野
區之外實在沒甚麼用,我們對於吞噬(Q)的改動讓她成為一個更有趣的技能,也提高玩家點
高(Q)的意願。

吞噬(Q)

傷害從 500/600/700/800/900 提高到 600/700/800/900/1000
生命回復從 125/180/235/290/345(+1.0 AP) 降低為 90/130/170/210/250(+0.75 AP)

現在努努可以藉由吞噬來獲得一個持續 120/150/180/210/240 的 Buff

如果咬了石像類的野怪(藍buff、雙石),你會增加 10% 的最大生命和體型
如果咬了蜥蜴(紅buff、小蜥蜴,不知道龍算不算?),
你的普攻跟技能會造成額外的魔法傷害,等同於 1% 努努的最大血量
如果你咬了幽靈,你每次擊殺一個單位都會在三秒內獲得 15% 的跑速增益。

: Quinn
:     Vault
:         Fixed a bug where Vault failed to interrupt targets that were immune
: to slows

奎恩

修正完美奇襲(E)無法對免疫緩速的單位施加印記的錯誤。

: Rammus
:     Puncturing Taunt
:         Can no longer target minions

拉姆斯

現在破假嘲諷(E)不能對小兵施放了。

: Rumble
: We did tone down some of Rumble's overall damage, but we also took this
: opportunity to make Danger Zone more impactful in Rumble's overall play. Here
: we've decided to increase his benefits for staying in the Danger Zone, so
: Rumble players will have more incentive to carefully manage their abilities.
:     Flamespitter
:         Damage decreased to 75/135/195/255/315 (+1.0 Ability Power) from
: 90/160/230/300/370 (+1.35 Ability Power)
:         Danger Zone damage bonus increased to 50% from 25%
:     Electro-Harpoon
:         Damage decreased to 45/70/95/120/145 (+0.4 Ability Power) from
: 55/85/115/145/175 (+0.5 Ability Power)

藍寶

增加熱能管理的效益,能夠有效將熱能控管在危險禁區的玩家會獲得更多的效益。

火焰噴射器(Q)
基礎傷害從 90/160/230/300/370 (+1.35AP)下修成 75/135/195/255/315 (+1.0AP)
危險禁區加成的額外傷害從 25% 增加到 50%。

高壓電魚叉(E)
傷害從 55/85/115/145/175 (+0.5AP) 下修成 45/70/95/120/145 (+0.4AP)


: Syndra
:     Scatter the Weak
:         Improved detection of Dark Spheres at longer ranges

星朵拉

虛弱潰散(E)
現在可以更精確的暈眩到遠距離的敵人。

: Twisted Fate
: With his huge global map pressure in early and mid-game, we wanted to reduce
: Twisted Fate's overall power without hitting the core components that make
: him fun. We're changing the passive cooldown reduction on Stacked Deck to
: attack speed to take out some of the free power he was getting without much
: gameplay interaction. Additionally, given Destiny's high impact, we've
: brought it more in line with other global ability cooldowns
:     Pick a Card
:         Blue card now restores 50/75/100/125/150 Mana instead of
: 26/39/52/65/78 (+0.6 total Attack Damage)
:     Stacked Deck
:         No longer grants Cooldown Reduction
:         Bonus Attack Speed increased to 10/15/20/25/30% from 3/6/9/12/15%
:     Destiny
:         Cooldown increased to 180/150/120 seconds from 150/135/120
:         Tooltips updated

逆命

逆命在前中期強大的全球優勢給他的對手太大的壓力。我們希望可以削弱逆命整體的威力
,但又不損及這角色的核心樂趣。拿掉 E 的降冷卻是為了讓他更困難,你會需要主動
的使用普攻來獲得相同的威力。與此同時,我們調整了命運(R)的冷卻時間,讓他跟其他的
全球流技能平齊。

選牌(W)
藍牌現在只會回復固定 50/75/100/125/150 魔力。

卡排騙術(E)
不載降低冷卻時間,但提供的攻速從 3/6/9/12/15% 增加到 10/15/20/25/30%。

命運(R)
冷卻時間從 150/135/120 秒增加為 180/150/120
修改技能敘述。

: Udyr
:     Tiger Stance
:         Fixed a bug that caused Tiger Strike to only apply in the first 5
: seconds of the stance

烏迪爾

老虎型態(Q)
修正老虎型態只存續五秒的錯誤。

: Varus
: Hail of Arrows makes Varus very strong in lane trades and zoning enemies out,
: but the strength of this ability was crowding out the intended use of
: Piercing Arrow as a high-damage snipe. With these changes, Hail of Arrows
: still has its strength in area control but it no longer completely trumps
: Piercing Arrow as a method of proccing Blighted Quiver and dealing high burst
: damage.
:     Base Movement Speed reduced to 330 from 335
:     Piercing Arrow
:         Minimum damage increased to 10/47/83/120/157 from 10/43/77/110/143
:         Maximum damage increased to 15/70/125/180/235 from 15/65/115/165/215
:         Improved hit detection at the end of the missile
:     Hail of Arrows
:         Damage reduced to 65/100/135/170/205 from 65/105/145/185/225
:     Chain of Corruption
:         Improved hit detection at the end of the missile

法洛士

腐敗箭雨(E)讓法洛士在壓線時可以很輕鬆的換血並 Zone out對手。
但她過高的傷害搶掉了破甲箭(Q)應該要有的光采,這次的調整保留了 E 的控場效果。
但我們希望玩家更有使用破甲箭(Q)的動力,讓破甲箭(Q)不只是一個觸發 W3的工具,
而可以成為法洛士的主要爆發來源。


基礎跑速從 335 降低為 330

破甲箭(Q)

最低傷害從 10/43/77/110/143  增加為 10/47/83/120/157
最高傷害從 15/65/115/165/215 增加為 15/70/125/180/235

腐敗箭雨(E)

傷害從 65/105/145/185/225降低為  65/100/135/170/205

墮落連鎖(R)
提高技能末端的敏感度(不會再空大了?)

: Warwick
: These are mostly quality of life changes for Warwick, who actually spent more
: time channeling Infinite Duress than he spent suppressing his target.
: Additionally, the fact that Warwick will now always place himself in front of
: the target rather than in a random location around them should add a little
: more strategic depth to who he suppresses and when.
:     Infinite Duress
:         Channel time reduced to 1.5 seconds from 2.1 (the target is still
: suppressed for the full 1.8 seconds)
:         Infinite Duress now always places Warwick in front of the target
: rather than a random spot around the target

沃維克

無盡束縛(R)的引導時間從2.1秒降低為1.5秒。但目標仍會被壓制1.8秒。
沃維客現在會出現在目標的前方,而非目標附近的隨機區域。

: Zac
: For all of the utility and sustain he brings, Zac was just a little too
: strong across the board. These changes should tone him down in places where
: he had excessive power - reducing the burst power of his ultimate and his
: already unusually high sustain from bloblets.
:     Base Health Regen reduced to 7.0 from 12.5
:     Let's Bounce!
:         Damage reduced to 140/210/280 from 160/240/320
:         Fixed a bug where Let's Bounce! was applying a 0.25 Ability Power
: ratio on every bounce rather than 0.4 on the first bounce, halved on
: subsequent bounces
:         Tenacity reduced to 50% from 75%

札克

札克的功能與回復能力太強了。這次的調整應該會讓他得到應有的位置(冰箱?),我們降
低了她大決的爆發傷害,並且調降了她因為組織分裂(被動)而已經很強悍的回覆能力。

基礎回血HP5從 12.5 調降為 7.0


活蹦亂跳(R)
基礎傷害從 160/240/320 降低為 140/210/280,同時修正活蹦亂跳對四個目標都只造成
0.25 AP傷害的錯誤。(原本應該對第一個目標造成0.4AP 的傷害。)
施放R時的控場減免從 75% 降低為 50%

: Zed
: As a resourceless champion, Zed was able to farm efficiently and safely
: without giving his opponent much opportunity for interaction. These changes
: should hit his wave clearing efficiency, especially at early levels. The
: vision reduction on Zed's Living Shadow was just to bring it more in line
: with other abilities of this type.
:     Razor Shuriken
:         Damage dealt to secondary targets reduced to 45/69/93/117/141 (+0.6
: bonus Attack Damage) from 60/92/124/156/188 (+0.8 bonus Attack Damage)
:     Living Shadow
:         Vision radius of the Shadow reduced to 700 from 1300
:     Shadow Slash
:         Cooldown increased to 4 seconds from 3



身為一個無消耗的角色,劫可以安全的農,讓對手難以反制。這次我們修改她早期的清
兵能力。砍分身的視野是為了讓她和其他相似的技能平衡。

風魔手裡劍(Q)
對於第二個目標的傷害從 60/92/124/156/188 (+0.8 額外 AD)減少為 45/69/93/117/141
(+0.6 額外 AD)。

影分身(W)
分身的視野從 1300 下修成 700

影斬(E)
冷卻時間從 3 秒增加為 4 秒

: Zyra
:     Thorn Spitter and Vine Lasher plants now correctly display their bonus
: damage from Ability Power
:     Thorn Spitter and Vine Lasher plants now benefit from Banner of Command's
: minion damage aura

枷蘿

現在植物也會受到指揮旗幟的靈氣影響。


: Items
: Mana Manipulator
:     Recipe changed: Faerie Charm + 120 gold = 300 total gold
:     Mana Warp Passive Aura reduced to 5 Mana Regen per 5 seconds from 6
: Mikael's Crucible
: Mikael's Crucible is a very strong item for supports who want to stay on the
: back line out of harm's way. Most supports, however, opt for Philosopher's
: Stone in early game, which makes them adverse to buying another high-sustain
: item like Mikael's Crucible. These changes also open up more diversity for
: supports when upgrading their Philosopher's Stone - Shurelya's offers more
: offensive and defensive disengage, but Mikael's Crucible offers more in-fight
: potential.
:     Recipe changed: Philosopher's Stone + Chalice of Harmony + 920 gold =
: 2500 total cost
:     Grants 7 Health Regen per 5 seconds from 0
:     Grants 18 Mana Regen per 5 seconds from 9
:     No longer grants Mana
:     Active Heal changed to "Heals for 150 + 10% of the target's Maximum
: Health" from "Heals for 150 + 15% of the target's Missing Health", Cleanse
: effect unchanged
:     Active travel time changed to 0.2 seconds from variable with distance
:     Fixed an issue with the hit effect particle
: Shard of True Ice
:     Total cost reduced to 1600 gold from 1700
:     Mana Warp Passive Aura reduced to 5 Mana Regen per 5 seconds from 6
: Summoner's Rift
: While this change doesn't seem significant, it will help auto-attack reliant
: laners when trading against ability-based laners. Champions who rely on lane
: harassment through abilities typically don't draw minion attacks as much as
: auto-attack champions, and this disparity was forcing a lot of champions to
: opt for high-sustain starts in order to compensate. This change will have a
: larger overall effect on lane trading as the game progresses.
:     Caster Minions
:         Base Attack Damage reduced to 23 from 25
: Howling Abyss
:     High Winds duration and intervals tweaked to match the pace of the music
:     Statue destruction algorithms tweaked to become more consistent
: throughout the match
: Game Interface
:     Loss of Control UI
:         Loss of control indicators now appear underneath a player's nameplate
: when the player's champion is afflicted by a crowd control effect
:         A unique icon is displayed for each type of effect, and a shrinking
: progress bar indicates time remaining on the effect
:         When multiple, unique crowd control effects are active:
:             An additional icon is displayed for each unique effect type
:             The progress bar represents whichever effect has the longest
: remaining duration
:             Icons are removed as their associated effect type becomes inactive
:         Indicators are visible to the afflicted player, that player's team
: and the player who inflicted the crowd control effect
: Co-op vs. AI
:     Fixed a bug that caused Co-op vs. AI games on Twisted Treeline to award
: more IP/XP than intended for games under 20 minutes
:     Fixed a bug that caused Co-op vs. AI games on Twisted Treeline to award
: less IP/XP than intended for games over 20 minutes
: League System
:     Fixed a number of cases where icons on the league view were not showing
: up correctly
: General
:     Custom Item Sets
:         Custom item sets can now be created and edited in the summoner
: profile.
:         Saved item sets appear as an option in the Recommended tab of the
: in-game item shop
:         Item sets can be associated with a specific champion, multiple
: champions or all champions
:         Item sets can be associated with a specific map, multiple maps or all
: maps
:     Silence, Taunt, Stun, Fear and Suppress effects have been updated with a
: new, consistent visual
:     Karthus' Requiem should no longer have a major FPS performance hit across
: all maps.
:     Rerolls in the ARAM queue will now prefer champions not being played by a
: member of the other team.
:     The 'Random Champion' option is no longer available in ranked game
: champion select.
:     Players who fail to connect to the game will now be granted the same
: bonus Magic Resistance/Armor that disconnected players receive.
:     Fixed a bug with certain AMD Radeon video cards when playing Dominion.
:     Players may now disable moving their champion via right-clicking on the
: minimap in the options menu.
:     Logitech G-Key, LED, and LCD technologies are now supported.
:     Fixed: Players joining private custom games in the PvP.net client were
: not able to submit passwords using the Enter key.
:     Adobe AIR no longer uses the Debug Launcher and has been updated to
: version 3.7. This should result in increased client stability.
: 先搶先報一下
: 等等說不定有機會翻譯

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※ 發信站: 批踢踢實業坊(ptt.cc)
◆ From: 140.114.222.70
a2364983    :推個~1F 05/16 08:10
a2364983    :這個有英雄更動的原因說明!
jarsar      :有翻譯給推 辛苦了3F 05/16 08:12
firet       :不過他更動原因翻的不完整或是不合原意4F 05/16 08:13

我有些是翻我自己的理解,如果有錯請直接說 :)

TarTo       :op雙z gg5F 05/16 08:16
leolun8122  :大nerf時代回來了6F 05/16 08:17
lpca        :3.6沒什麼大NERF 這回一次補回來XD7F 05/16 08:21
firet       :cait那邊原意沒說要用技能換血8F 05/16 08:23

已修正,感謝
firet       :MF沒有說要打得更侵略,只是騷擾或是換血的時間拉長9F 05/16 08:27
firet       :以後傷害會跟修改以前差不多

恩恩,這有點難以描述,已修正。

hankchen79  :爽!!!11F 05/16 08:27
xvited945   :凱特琳真的很OP啊 我免費週立馬拿去打NG 狂勝!12F 05/16 08:28
oct710226   :所以NUNU可以狂吃石頭疊血量??13F 05/16 08:29
firet       :nunu那邊說希望讓人有升級Q的動力,還有增加英雄深度14F 05/16 08:29
juicylove   :你嘉文那個似乎是翻錯了15F 05/16 08:30

已修正

m81216      :翻譯推16F 05/16 08:31
Comebuy     :用力推 !17F 05/16 08:31
firet       :varus從頭到尾只有提到W蓋過Q,沒有說希望Q怎樣18F 05/16 08:34

應該是E蓋過Q,E同時有傷害又有控場。Riot希望這兩者可以分得更清楚。
※ 編輯: iamalam2005     來自: 140.114.222.70       (05/16 08:45)
Rivendare   :zoooooom?19F 05/16 08:35
GalLe5566   :阿卡利在ARAM很強了...這樣改感覺頗OP20F 05/16 08:35
randy90516  :有真知精華給你喝 還怕什麼阿卡利21F 05/16 08:37
ohyeahbb    :這次的調整應該會讓他得到應有的位置(冰箱?)  lol22F 05/16 08:37
auditor     :劫這一刀好重阿 不會是必BAN角了23F 05/16 08:39
spin5566    :zoooooooooooooooooooom   out24F 05/16 08:45

阿阿阿....(遮臉
※ 編輯: iamalam2005     來自: 140.114.222.70       (05/16 08:46)
musicforever:蛇女終於BUFF了!!!再來遠古也吃單體好不好(喂25F 05/16 08:50
ADAM10830   :藍寶真可憐...一直被砍26F 05/16 08:52
smashup     :蜘蛛是增加w的AP ratio27F 05/16 08:52
musicforever:蛇女那邊...應該是連遠古也都有吃了@@28F 05/16 08:53
musicforever:of items "like"所以以前把毒牙當群體的道具都

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